Difference between revisions of "MAP01: Back to Saturn X Radio Report (BTSX-E1)"

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'''MAP01: Back to Saturn X Radio Report''' is the first level of the first episode of [[Back to Saturn X]]. It was designed by [[Sarah Mancuso (esselfortium)]] and [[Richard Frei (Tarnsman)]], the former of whom composed the level's music track, "Entering". The [[par time]] is 1:15.
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'''MAP01: Back to Saturn X Radio Report''' is the first level of the first episode of [[Back to Saturn X]]. It was designed by [[Sarah Mancuso (esselfortium)]] and [[Richard Frei (Tarnsman)]], the former of whom composed the level's music track, "Entering". The [[par time]] is 1:15. {{add-on name|BTSX Contractual Obligation}}
  
 
Beginning outside, the player enters a quite expansive station with a nukage river flowing through it, and finds the blue keycard which allows him to access the tram station and exit.
 
Beginning outside, the player enters a quite expansive station with a nukage river flowing through it, and finds the blue keycard which allows him to access the tram station and exit.

Revision as of 17:13, 25 June 2020

Back to Saturn X E1 maps 01-08

(01 - 08)
09 10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP01: Back to Saturn X Radio Report is the first level of the first episode of Back to Saturn X. It was designed by Sarah Mancuso (esselfortium) and Richard Frei (Tarnsman), the former of whom composed the level's music track, "Entering". The par time is 1:15. In the official add-on version, this level's name is BTSX Contractual Obligation.

Beginning outside, the player enters a quite expansive station with a nukage river flowing through it, and finds the blue keycard which allows him to access the tram station and exit.

Walkthrough

Map of Back to Saturn X Radio Report
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Sector 139: Upon first sight of the bridge (see screenshots below), turn right into the nukage to find an alcove containing a radiation suit. 'Use' the back wall, and it will lower to reveal a green armor.
  2. Sector 161: After crossing the bridge, go in to the short tunnel at the end of the area, containing a medikit. Go outside into the nukage area, and follow it round to a teleporter. You will be taken to an area containing a soulsphere.
  3. Sector 465: There is a small room like a squashed hexagon, due north of the main building's entrance courtyard. The wall on the south-west side features an open panel with flickering light revealing exposed red wires or pipes. Take the nearby lift to reach the vantage point of the windows that surround this room, and shoot this panel. Then move to the west, and jump down a hole in the wall to the south. You arrive on a platform overlooking the nukage pool, and at the western end of the platform a teleport pad is now accessible. It leads to the wilderness north of the base. Note that getting back into the base will expose you to a massive teleportation-based ambush.

Bugs

Areas / screenshots

Speedrunning

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:40 Kraflab 2017-03-06 b101p040.zip
NM speed
UV max 04:03 Andrea Rovenski (Cyberdemon531) 2017-03-07 b101-403.zip
NM100S
UV -fast
UV -respawn
UV Tyson 10:49 Andrea Rovenski (Cyberdemon531) 2017-03-16 b101t1049.zip
UV pacifist 00:40 Kraflab 2017-03-06 b101p040.zip

Miscellaneous demos

Style Time Player Date File Notes

This information was last verified in its entirety on January 20, 2018.

Statistics

Map data

Things 620
Vertices 5755*
Linedefs 6055
Sidedefs 8855
Sectors 798
* The vertex count without the effect of node building is 4944.

Things

This level contains the following numbers of things per skill level:

Technical Information

Inspiration and Development

Trivia

External links