Difference between revisions of "MAP01: Blocks (Eye of the Beholder II)"

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Revision as of 15:02, 22 September 2019

Eye of the Beholder II maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Blocks is the first map of Eye of the Beholder II. It was designed by Jon Landis and uses the music track " ".

Walkthrough

Map of Blocks
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. North of the red key is a room with four platforms that move up and down. Rise these to the top and jump east, and press the switch. Then return to the platforms, jump north and press the switch (note that approaching the eastern switch closes the door opened by the northern one). Two doors have opened in the passage leading to this room - the western one leads to a shotgun. (sector 84)
  2. After ascending the first staircase, keep going ahead until you reach a structure. The southern wall of this structure is a secret door leading to an armor and a teleporter back to the start area. (sector 32)
  3. The second door opened by the switches mentioned in #1 leads to a path with a switch. Press this switch then go to the room south of the blue key area, press the switch to lower a lift, then step on the lift and ride to the top. Jump east-south-east onto a platform with 4 shotgun shells and open a door to the east. Jump across the gap to a room with a pain elemental and a soul sphere - the latter can be reached via a platform in the north-west of this room. The room contains a teleporter leading back to the room south of the blue key. (sector 218)
  4. Immediately after the red door is a secret door on the south wall (marked with a different texture) leading to a room with three pillars that rise and lower. (sector 56)
  5. The eastern wall of the northern pillar's pit (see #4) is a switch which opens a door to the west (accessible by riding the west pillar up) leading to a chainsaw, 12 imps, a cacodemon (hard skill only), and a rocket launcher (multiplayer only). (sector 66)
  6. The western wall of the eastern pillar's pit (see #4) is a switch which opens a door to the east (accessible by riding the east pillar up) leading to a medikit and a partial invisibility. (sector 79)

Bugs

On medium and hard skills, it is not possible to achieve 100% kills due to cacodemons in the area west of the exit that are unable to be woken up and thus unable to enter the player's sight.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing west. (thing 5)
  2. facing west. (thing 35)
  3. facing west. (thing 67)
  4. facing west. (thing 68)

Statistics

Map data

Things 137
Vertices 1216*
Linedefs 1241
Sidedefs 1829
Sectors 274
* The vertex count without the effect of node building is 989.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links