Difference between revisions of "MAP01: Chasing Suns (Sunlust)"

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{{Sunlust 1-11}}
 
{{Sunlust 1-11}}
 
{{map|slot=MAP01}}
 
{{map|slot=MAP01}}
'''MAP01: Chasing Suns''' is the first map of [[Sunlust]]. It was designed by [[Zachary Stephens (Ribbiks)]] and [[Daniel Jakobsson (dannebubinga)]], and uses the music track "Journal" from the game {{wp|Flashback (1992 video game)|Flashback}}.
+
'''MAP01: Chasing Suns''' is the first map of [[Sunlust]]. It was designed by [[Zachary Stephens (Ribbiks)]] and [[Daniel Jakobsson (dannebubinga)]], and uses the music track "Journal" from the game ''{{wp|Flashback (1992 video game)|Flashback}}''.
  
 
== Walkthrough ==
 
== Walkthrough ==
Line 21: Line 21:
 
====Official====
 
====Official====
 
# In the first courtyard where soulsphere can be seen, near three columns that stand on the slime, open the wall to the right. Take the [[rocket launcher]] and two [[rocket]]s.  ('''sector 262''')
 
# In the first courtyard where soulsphere can be seen, near three columns that stand on the slime, open the wall to the right. Take the [[rocket launcher]] and two [[rocket]]s.  ('''sector 262''')
# Taking the soulsphere in the first courtyard is marked as secret but you cannot reach it right from here. From the first courtyard, head to the second one to the south. Climb the stairs up and turn left to the corridor. Turn right to the balcony-like compartment. To the north there is the second balcony which conceals the teleporter to the secret but first you have to press the button here to temporarily open the teleporter. Turn right and press the skull button. Quickly run to the northern balcony via the steps in the corridor. Enter the teleporter and you will be brought right on the soulsphere. ('''sector 34''')
+
# From the first courtyard, head to the second one to the south. Climb the stairs up and turn left to the corridor. Turn right to the balcony-like compartment. To the north there is the second balcony which conceals the teleporter to the secret but first you have to press the button here to temporarily open the teleporter. Turn right and press the skull button. Quickly run to the northern balcony via the steps in the corridor. Enter the teleporter and you will be brought right on the soulsphere in the first courtyard. ('''sector 34''') This secret can also be acquired earlier, by [[straferunning]] onto the soulsphere platform from the ledge to the east, but this sometimes fails to properly register the secret.
  
 
====Non-official====
 
====Non-official====
Line 27: Line 27:
  
 
===Bugs===
 
===Bugs===
 +
When the switch behind the yellow door is activated, some [[multiplayer]]-only shells ([[thing]]s 196, 198) will be hovering in the air because their colliding boxes overlap with a ledge.
  
 
===Demo files===
 
===Demo files===
Line 40: Line 41:
 
===Routes and tricks===
 
===Routes and tricks===
  
=== Current records ===
+
===Current records===
The records for the map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]||00:26||MD922||2015-08-11||{{dsdaftp|2658/2/sl01-026.zip|sl01-026.zip}}||
+
|[[UV speed]]||0:21.80||[[Aleksey Kamenev (4shockblast)]]||2021-06-06||{{dsda2ftp|sunlust/53700/sl01-021.zip|sl01-021.zip}}||
 
|-
 
|-
|[[NM speed]]||00:49||0xf00ba12||2017-05-03||{{dsdaftp|2658/3/sl01n049.zip|sl01n049.zip}}||
+
|[[NM speed]]||0:40.91||[[Maribo]]||2021-11-09||{{dsda2ftp|sunlust/56905/sl01n040.zip|sl01n040.zip}}||
 
|-
 
|-
|[[UV max]]||01:41||[[j4rio]]||2017-06-06||{{dsdaftp|2658/1/sl01-141.zip|sl01-141.zip}}||
+
|[[UV max]]||1:24.91||[[mhrz]]||2022-10-23||{{dsda2ftp|sunlust/68243/sl01-124.zip|sl01-124.zip}}||
 
|-
 
|-
|[[NM100S]]||00:52||0xf00ba12||2017-05-11||{{dsdaftp|2658/4/s101s053.zip|s101s053.zip}}||
+
|[[NM 100S]]||0:34.91||{{dsda2user|id=neostrophe|title=neostrophe|linkonly=1}}||2022-03-05||{{dsda2ftp|sunlust/60724/sl01ns034.zip|sl01ns034.zip}}||
 
|-
 
|-
|[[UV -fast]]||03:52||[[Andrea Rovenski (Cyberdemon531)]]||2015-08-11||{{dsdaftp|2658/5/sl01f352.zip|sl01f352.zip}}||
+
|[[UV -fast]]||2:27.37||[[Andrea Rovenski (Cyberdemon531)]]||2023-01-13||{{dsda2ftp|sunlust/71745/sl01f227.zip|sl01f227.zip}}||
 
|-
 
|-
|[[UV -respawn]]||01:51||Andrea Rovenski (Cyberdemon531)||2015-08-11||{{dsdaftp|2658/6/sl01r151.zip|sl01r151.zip}}||
+
|[[UV -respawn]]||1:39.60||[[Andrea Rovenski (Cyberdemon531)]]||2019-07-08||{{dsda2ftp|sunlust/44961/sl01r139.zip|sl01r139.zip}}||
 
|-
 
|-
|[[UV Tyson]]||05:29||Andrea Rovenski (Cyberdemon531)||2015-08-11||{{dsdaftp|2658/8/sl01t529.zip|sl01t529.zip}}||
+
|[[UV Tyson]]||2:50.69||[[Maribo]]||2023-04-12||{{dsda2ftp|sunlust/75403/sl01t250.zip|sl01t250.zip}}||
 
|-
 
|-
|[[UV pacifist]]||00:29||KillerDog745||2016-11-17||{{dsdaftp|2658/7/sl01p029.zip|sl01p029.zip}}||
+
|[[UV pacifist]]||0:22.57||[[Aleksey Kamenev (4shockblast)]]||2021-07-18||{{dsda2ftp|sunlust/53701/sl01p022.zip|sl01p022.zip}}||
|}
+
|-
 
+
|[[NoMo]]||0:15.89||{{dsda2user|id=dastan|title=Dastan|linkonly=1}}||2022-04-20||{{dsda2ftp|sunlust/61830/sl01o015.zip|sl01o015.zip}}||
''Last updated on 14 January, 2018.
+
|-
 
+
|NoMo 100S||0:22.66||[[Teedre]]||2020-08-18||{{dsda2ftp|sunlust/49333/sl01os2266.zip|sl01os2266.zip}}||
===Miscellaneous demos===
 
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
 
|-
 
|-
| || || || ||[ftp://.zip .zip]||  
+
|[[Stroller]]||1:23.31||{{dsda2user|id=dogmachine|title=Dogmachine|linkonly=1}}||2023-07-04||{{dsda2ftp|sunlust/79993/s01str123.zip|s01str123.zip}}||
 
|}
 
|}
  
== Deathmatch ==
+
''The data was last verified in its entirety on July 10, 2023.''
  
 
== Statistics ==
 
== Statistics ==
Line 255: Line 253:
 
|-
 
|-
 
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|4
 
|}
 
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Deathmatch
 
|-
 
!Monsters!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Zombieman||23||23||22
 
|-
 
|style="text-align: left;"|Shotgun guy||7||9||6
 
|-
 
|style="text-align: left;"|Heavy weapon dude||4||8||12
 
|-
 
|style="text-align: left;"|Imp||colspan="3"|31
 
|-
 
|style="text-align: left;"|Lost soul||colspan="3"|3
 
|-
 
|style="text-align: left;"|Demon||4||4||5
 
|-
 
|style="text-align: left;"|Revenant||1||3||3
 
|-
 
|style="text-align: left;"|Cacodemon||4||3||3
 
|-
 
|style="text-align: left;"|Pain elemental||0||1||1
 
|-
 
|style="text-align: left;"|Hell knight||colspan="3"|3
 
|-
 
|style="text-align: left;"|Baron of Hell||5||1||1
 
|-
 
|style="text-align: left;"|Mancubus||2||3||3
 
|-
 
|style="text-align: left;"|Arch-vile||0||0||1
 
|-
 
|style="text-align: left;"|Cyberdemon||1||0||0
 
|-
 
!Weapons!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Chaingun||2||1||1
 
|-
 
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|style="text-align: left;"|BFG9000||colspan="3"|1
 
|-
 
!Ammunition!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Clip||colspan="3"|9
 
|-
 
|style="text-align: left;"|Box of bullets||colspan="3"|6
 
|-
 
|style="text-align: left;"|4 shotgun shells||24||24||22
 
|-
 
|style="text-align: left;"|Box of shotgun shells||colspan="3"|9
 
|-
 
|style="text-align: left;"|Rocket||colspan="3"|8
 
|-
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Stimpack||12||12||6
 
|-
 
|style="text-align: left;"|Medikit||colspan="3"|10
 
|-
 
|style="text-align: left;"|Armor||colspan="3"|1
 
|-
 
|style="text-align: left;"|Megaarmor||1||0||0
 
|-
 
!Items!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Armor bonus||colspan="3"|7
 
|-
 
|style="text-align: left;"|Health bonus||colspan="3"|2
 
|-
 
|style="text-align: left;"|Supercharge||colspan="3"|1
 
|-
 
|style="text-align: left;"|Berserk||colspan="3"|1
 
|-
 
!Miscellaneous!!1-2!!3!!4-5
 
 
|-
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|4
 
|style="text-align: left;"|Teleport landing||colspan="3"|4
Line 355: Line 271:
  
 
== External links ==
 
== External links ==
* {{dsda|id=2658|title=Sunlust demos}}
+
* {{dsda2|wad=sunlust|title=Sunlust demos}}
  
 
[[Category:Zachary Stephens levels]]
 
[[Category:Zachary Stephens levels]]
 
[[Category:Daniel Jakobsson levels]]
 
[[Category:Daniel Jakobsson levels]]
 +
[[Category:Levels with extra monsters in co-op]]
 +
[[Category:Levels with extra equipment in co-op]]

Latest revision as of 17:59, 14 February 2024

Sunlust maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Chasing Suns is the first map of Sunlust. It was designed by Zachary Stephens (Ribbiks) and Daniel Jakobsson (dannebubinga), and uses the music track "Journal" from the game Flashback.

Walkthrough[edit]

Map of Chasing Suns
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

This map has one key.

Go forward and take a shotgun in the dark room. Right there, press the switch to lower the wall. In the next area, turn left and walk the stairs up to a wall which will open. Kill the imps in the room. Here, you need to open another switch to proceed, however the traps containing enemies will open. Knock them off first. Explore the rooms they were in to get various items, including berserk. Now, press the mentioned switch. Three guards will be here and two imps or chaingunners in the dark area. Turn right and go straight to another room which is similar to the previous one. Knock off the enemies. Enter a small wooden closet here which contains a skull switch. Press the switch to unlock the yellow key room. Go back and you will notice this room. Take the yellow key and drop to the outside area.

In the courtyard you dropped to, walk upstairs to the yellow door ahead. Behind, collect shells and press the switch, and you will be lowered to the ground instantly. Ahead is a room with orange lamps that you need. Kill the enemies within this room first. Head there and press the glowing skull switch.

Now, you have unlocked the exit. Return to the courtyard in which large doors are opened. Kill the enemies and follow the dark path to the south and you will complete this level.

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. In the first courtyard where soulsphere can be seen, near three columns that stand on the slime, open the wall to the right. Take the rocket launcher and two rockets. (sector 262)
  2. From the first courtyard, head to the second one to the south. Climb the stairs up and turn left to the corridor. Turn right to the balcony-like compartment. To the north there is the second balcony which conceals the teleporter to the secret but first you have to press the button here to temporarily open the teleporter. Turn right and press the skull button. Quickly run to the northern balcony via the steps in the corridor. Enter the teleporter and you will be brought right on the soulsphere in the first courtyard. (sector 34) This secret can also be acquired earlier, by straferunning onto the soulsphere platform from the ledge to the east, but this sometimes fails to properly register the secret.

Non-official[edit]

  • Unreachable secret: When you start the level, if you slightly turn right, you will see a BFG9000 in the far southwest. There is no way to get it without cheating, however.

Bugs[edit]

When the switch behind the yellow door is activated, some multiplayer-only shells (things 196, 198) will be hovering in the air because their colliding boxes overlap with a ledge.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:21.80 Aleksey Kamenev (4shockblast) 2021-06-06 sl01-021.zip
NM speed 0:40.91 Maribo 2021-11-09 sl01n040.zip
UV max 1:24.91 mhrz 2022-10-23 sl01-124.zip
NM 100S 0:34.91 neostrophe 2022-03-05 sl01ns034.zip
UV -fast 2:27.37 Andrea Rovenski (Cyberdemon531) 2023-01-13 sl01f227.zip
UV -respawn 1:39.60 Andrea Rovenski (Cyberdemon531) 2019-07-08 sl01r139.zip
UV Tyson 2:50.69 Maribo 2023-04-12 sl01t250.zip
UV pacifist 0:22.57 Aleksey Kamenev (4shockblast) 2021-07-18 sl01p022.zip
NoMo 0:15.89 Dastan 2022-04-20 sl01o015.zip
NoMo 100S 0:22.66 Teedre 2020-08-18 sl01os2266.zip
Stroller 1:23.31 Dogmachine 2023-07-04 s01str123.zip

The data was last verified in its entirety on July 10, 2023.

Statistics[edit]

Map data[edit]

Things 301
Vertices 5850*
Linedefs 5476
Sidedefs 9699
Sectors 632
* The vertex count without the effect of node building is 4466.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]