Difference between revisions of "MAP01: Comeback (Plutonia 2)"
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|[[UV -fast]]||2:10.06||[[blob1024]]||2013-06-24||{{dsda2ftp|pl2/43605/pl2fastblob.zip|pl2fastblob.zip}}|| | |[[UV -fast]]||2:10.06||[[blob1024]]||2013-06-24||{{dsda2ftp|pl2/43605/pl2fastblob.zip|pl2fastblob.zip}}|| | ||
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− | |[[UV -respawn]]||2:13.26|| | + | |[[UV -respawn]]||2:13.26||[[Coincident]]||2020-06-14||{{dsda2ftp|pl2/48604/pl201rere213.zip|pl201rere213.zip}}|| |
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|[[UV Tyson]]||4:16.26||[[vdgg]]||2009-11-07||{{dsda2ftp|pl2/18751/p201t416.zip|p201t416.zip}}|| | |[[UV Tyson]]||4:16.26||[[vdgg]]||2009-11-07||{{dsda2ftp|pl2/18751/p201t416.zip|p201t416.zip}}|| |
Revision as of 03:52, 12 January 2022
Plutonia 2 maps 01-11 |
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(01 - 11) |
MAP01: Comeback is the first map of Plutonia 2. It was designed by Adolf Vojta (Gusta), and uses the music track "Pyrarinth" by James Paddock. The par time defined in MAPINFO is 30 seconds.
Contents
Walkthrough
Essentials
Grab the backpack and chainsaw and open the door. You will find a few former humans. You cannot open any of the doors here, so head through the vines killing any enemies you find in the next area. Over there, find an opening with a blue floor, and you will find a skull switch. This opens the doors from before. The northern one leads to the blue keycard, but you cannot reach it yet. Go through the southern door and kill the cacodemon. Go behind him, through the door and down the path until you get the yellow keycard. After getting it, drop down and go through the vines to the right. There is a yellow door to the north and a yellow switch nearby. Flipping the yellow switch allows you to get the super shotgun that is opposite the yellow door. Get it and then head through the yellow door. Kill the imps and pain elemental, then press the lion switch. After that head through the nearby door and go to the next door you see, looking out for teleporting enemies as you do. The door just so happens to take you to the blue key room, and the key is now accessible. Grab it and then return to where the yellow switch was. Nearby is a blue switch, which opens the blue bars to the exit.
Other points of interest
Secrets
- Approaching the berserk pack lowers the wall east of it, revealing two troopers (HNTR or lower), sergeants (HMP), or chaingunners (UV or NM), and a health bonus. (sector 291)
- Entering the door to the exit room (that becomes unlocked by using the blue switch) temporarily lowers the blue and yellow switch, revealing two pathways to the platforms where the sergeants rested. Entering either one registers the secret. There are ten armor bonuses on the northern platform and ten health bonuses on the southern one. (sector 353)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
It's possible to grab the yellow key if you straferun towards it from the central courtyard.
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:17.17 | Guillaume Pierson (Guiddqd) | 2009-01-08 | p201p017.zip | Cross-listed from Pacifist |
NM speed | 0:30.03 | Red-XIII | 2015-09-26 | p201n030.zip | |
UV max | 1:32.77 | Karim El-Sheikh (Kimo Xvirus) | 2010-03-12 | p201-132.zip | |
NM100S | 3:50.69 | DidierTranber | 2010-10-09 | p201s350.zip | |
UV -fast | 2:10.06 | blob1024 | 2013-06-24 | pl2fastblob.zip | |
UV -respawn | 2:13.26 | Coincident | 2020-06-14 | pl201rere213.zip | |
UV Tyson | 4:16.26 | vdgg | 2009-11-07 | p201t416.zip | |
UV pacifist | 0:17.17 | Guillaume Pierson (Guiddqd) | 2009-01-08 | p201p017.zip | |
NoMo | 0:15.51 | Looper | 2013-07-11 | plt2nomo.zip |
The data was last verified in its entirety on November 26, 2021.
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV -nomonsters TAS | 00:15 | Vladislav Baymurzin (ClumsyDoomer) | 2011-03-31 | p201o015.zip |
Last updated on April 5, 2013.
Deathmatch
Player spawns
This level contains four spawn points:
- facing east. (thing 173)
- facing west. (thing 174)
- facing north. (thing 175)
- facing west. (thing 178)
Statistics
Map data
Things | 185 |
Vertices | 1633* |
Linedefs | 1717 |
Sidedefs | 2609 |
Sectors | 366 |
Things
This level contains the following numbers of things per skill level:
|
|
Technical information
Inspiration and development
Trivia
- Amongst possible names for this map during development were Coming Back to Life and Resurrection.