Difference between revisions of "MAP01: Earl Grey (Crumpets)"

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{{map|slot=MAP01}}
 
{{map|slot=MAP01}}
 
{{Level stub}}
 
{{Level stub}}
'''MAP01: Earl Grey''' is the first map of [[Crumpets]]. It was designed by [[Zachary Stephens (Ribbiks)]] and uses the [[Adding custom music|music]] track " ".
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'''MAP01: Earl Grey''' is the first map of [[Crumpets]]. It was designed by [[Zachary Stephens (Ribbiks)]] and uses the [[Adding custom music|music]] track "Chains of Ocean and Flame," originally composed by {{wp|Yasunori Mitsuda}} for ''{{wp|Xenogears}}''.
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Earl Grey]]
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[[File: Crumpets.wad MAP01.png|thumb|300x300px|Map of Earl Grey]]
 
{{Map spots}}
 
{{Map spots}}
  
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== External links ==
 
== External links ==
*
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* {{dsda2|wad=crumpets|title=Crumpets demos}}
  
 
[[Category:Zachary Stephens levels]]
 
[[Category:Zachary Stephens levels]]
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[[Category:Levels without combat]]

Revision as of 08:09, 23 November 2020

Crumpets maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP01: Earl Grey is the first map of Crumpets. It was designed by Zachary Stephens (Ribbiks) and uses the music track "Chains of Ocean and Flame," originally composed by Yasunori Mitsuda for Xenogears.

Walkthrough

Map of Earl Grey
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

There are no official secrets on this map.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 40
Vertices 1049*
Linedefs 1010
Sidedefs 1886
Sectors 70
* The vertex count without the effect of node building is 830.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links