Difference between revisions of "MAP01: Entryway (Doom II)"
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[[Image:MAP01 map.png|thumb|300px|Map of MAP01]] | [[Image:MAP01 map.png|thumb|300px|Map of MAP01]] | ||
===Walkthrough=== | ===Walkthrough=== | ||
− | At the beginning, turn around to find a [[chainsaw]]. Go back and jump down the ledge. Go through the white corridor and turn right into a corridor. Go through it and enter the door near the [[imp]] cage. Flip the switch. | + | At the beginning, turn around to find a [[chainsaw]] (A). Go back and jump down the ledge. Go through the white corridor and turn right into a corridor (B). Go through it and enter the door near the [[imp]] cage. Flip the switch (C). |
===Secrets=== | ===Secrets=== |
Revision as of 14:30, 28 January 2007
Doom II maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: Entryway is the first map of Doom II. It was designed by Sandy Petersen and uses the music track "Running From Evil".
Contents
Strategy
Walkthrough
At the beginning, turn around to find a chainsaw (A). Go back and jump down the ledge. Go through the white corridor and turn right into a corridor (B). Go through it and enter the door near the imp cage. Flip the switch (C).
Secrets
- In the blue room, flip both switches. (Should you inadvertently lower the platforms, just walk up to where the second switch was and activate it.) Not only will you be able to collect the clips, a compartment containing a suit of green armor and two stimpacks will open.
- In the large room at the end, open the back wall of the lift and flip the switch to open a door leading outside.
- Jump off onto the square platform below. A compartment containing a rocket launcher will open behind the health bonuses room out in the hallway.
- Go outside, where you will find a shotgun and shells.
- In the big room, between the imp cage and the door leading outside, is a secret compartment containing a stimpack.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:05 | Thomas "Panter" Pilger | 1998-03-30 | lv01-005.zip | |
NM speed | 00:05 | Thomas "Panter" Pilger | 1998-09-27 | nm01-005.zip | |
UV max | 00:41 | Adam Hegyi | 2000-09-18 | lv01-041.zip | |
NM100S | 00:31 | Adam Hegyi | 1999-07-21 | ns01-031.zip | |
UV -fast | 00:45 | Jakub "method_man" Razak | 2003-12-06 | fa01-045.zip | |
UV -respawn | 00:45 | Adam Hegyi | 2000-08-18 | re01-045.zip | |
UV Tyson | 00:42 | Radek Pecka | 2003-12-21 | ty01-042.zip | |
UV pacifist | 00:05 | Thomas "Panter" Pilger | 1998-03-30 | lv01-005.zip |
Deathmatch
Statistics
Map data
Things | 69 |
Vertices | 383 |
Linedefs | 370 |
Sidedefs | 529 |
Sectors | 59 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Imps | 1 | 7 | 17 |
Troopers | 8 | 12 | 10 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stim packs | 5 | 5 | 5 |
Medikits | 3 | 3 | 3 |
Health bonuses | 8 | 8 | 8 |
Armor bonuses | 1 | 1 | 1 |
Green armors | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Chainsaws | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | 2 | 2 | 2 |
Shells | 1 | 1 | 1 |