Difference between revisions of "MAP01: Entryway (Doom II)"
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===Secrets=== | ===Secrets=== | ||
− | + | * At the beginning, turn around, you'll find a [[chainsaw]]. | |
+ | * In the blue room flip both switches (if after pressing the first one the boxes will lower, just walk up to where the second one was and activate it.) Not only you can take [[clip]]s, but also a compartment will open with a [[green armor]]. | ||
+ | * In the big room at the end go on the pillar with the switch. Jump on big white square in the room. A compartment with a [[rocket launcher]] in [[health bonus]]es room will open. | ||
+ | * At the same pillar, walk up to the wall and open it. Flip the switch. A door to the outside will open. You'll find a [[shotgun]] and [[shells]] there. | ||
+ | * In the big room, between the [[imp]] cage and the exit to outside (look above) is a wall you can open, containing a [[medikit]]. | ||
==Speedrunning== | ==Speedrunning== | ||
Revision as of 12:05, 9 January 2005
Template:Doom II MAP01: Entryway is the first map of Doom II.
Contents
Overview
Statistics
Map data
Things | 69 |
Vertices | 383 |
Linedefs | 370 |
Sidedefs | 529 |
Sectors | 59 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Imps | 1 | 7 | 17 |
Troopers | 8 | 12 | 10 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stim packs | 5 | 5 | 5 |
Medikits | 3 | 3 | 3 |
Health bonuses | 8 | 8 | 8 |
Armor bonuses | 1 | 1 | 1 |
Green armors | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Chainsaws | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | 2 | 2 | 2 |
Shells | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Walkthrough
Secrets
- At the beginning, turn around, you'll find a chainsaw.
- In the blue room flip both switches (if after pressing the first one the boxes will lower, just walk up to where the second one was and activate it.) Not only you can take clips, but also a compartment will open with a green armor.
- In the big room at the end go on the pillar with the switch. Jump on big white square in the room. A compartment with a rocket launcher in health bonuses room will open.
- At the same pillar, walk up to the wall and open it. Flip the switch. A door to the outside will open. You'll find a shotgun and shells there.
- In the big room, between the imp cage and the exit to outside (look above) is a wall you can open, containing a medikit.