Difference between revisions of "MAP01: Escape From The Asylum (Hadephobia)"

From DoomWiki.org

[checked revision][checked revision]
(Automated edit - Create skeleton with DMMPST output)
 
m (External links: Automated edit - Update DSDA link)
(11 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<!--
+
{{Hadephobia 01-11}}
###############################
+
{{map|slot=MAP01}}
###############################
 
##########  ACHTUNG  ##########
 
###############################
 
###############################
 
 
 
Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
-->
 
{{*series* **-**}}
 
{{map|slot=MAP01|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''MAP01: Escape From The Asylum''' is the first map of [[Hadephobia]]. It was designed by [[ ]] and uses the [[music]] track " ".
+
'''MAP01: Escape From The Asylum''' is the first map of [[Hadephobia]]. It was designed by [[Zoltán Schmidt (Katamori)]] and uses the [[music]] track " ". The [[par time]] defined in the [[DEHACKED]] lump is 1:00.
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Escape From The Asylum]]
+
[[File:Hadephobia MAP01 map.png|thumb|330x300px|Map of Escape From The Asylum]]
 
{{Map spots}}
 
{{Map spots}}
  
Line 29: Line 13:
  
 
===Secrets===
 
===Secrets===
# ('''sector 258''')
+
# Find the two restrooms south of the hallway, each containing one cabin with a switch. Pressing both of them will lower a platform in the easternmost room. Get on it to grab two [[medikit]]s. ('''sector 258''')
  
 
===Bugs===
 
===Bugs===
Line 73: Line 57:
 
| || || || ||[ftp://.zip .zip]||
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
|}
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
Line 187: Line 169:
  
 
== External links ==
 
== External links ==
*
+
* {{dsda2|wad=h_phobia|title=Hadephobia demos}}
  
[[Category:**** levels]]
+
[[Category:Zoltán Schmidt levels]]

Revision as of 08:58, 26 November 2020

Hadephobia maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps: 33 34 35

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP01: Escape From The Asylum is the first map of Hadephobia. It was designed by Zoltán Schmidt (Katamori) and uses the music track " ". The par time defined in the DEHACKED lump is 1:00.

Walkthrough

Map of Escape From The Asylum
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Find the two restrooms south of the hallway, each containing one cabin with a switch. Pressing both of them will lower a platform in the easternmost room. Get on it to grab two medikits. (sector 258)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 81
Vertices 2292*
Linedefs 2127
Sidedefs 3612
Sectors 288
* The vertex count without the effect of node building is 1814.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links