Difference between revisions of "MAP01: Get Going (Scythe)"
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== Walkthrough == | == Walkthrough == | ||
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===Essentials=== | ===Essentials=== |
Revision as of 08:48, 2 November 2016
Scythe maps |
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First Episode
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Second Episode |
Third Episode |
Secret maps |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: Get Going is the first map of Scythe. It was designed by Erik Alm and uses the intermission screen theme from Doom for its music track.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Head north from the start and enter the building. Go down the stairs in the north-west corner of this room and hit the switch on the northern wall. This lowers the red key. Backtrack and grab the now-lowered red key. Enter the south-eastern building and head up the stairs. Hit the switch on the eastern most wall. Enter the southernmost area and head east to find the exit switch.
Other points of interest
Secrets
- In the north-east corner of the courtyard, the small platform with the chainsaw. (sector 13)
Bugs
Linedef 270 has a missing upper texture, making an obvious HOM visible to the player.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
Deathmatch
Statistics
Map data
Things | 79 |
Vertices | 465* |
Linedefs | 468 |
Sidedefs | 730 |
Sectors | 99 |
Things
This level contains the following numbers of things per skill level:
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