Difference between revisions of "MAP01: Get Going (Scythe)"
From DoomWiki.org
[unchecked revision] | [checked revision] |
(→Statistics: Automated edit - Replace with DMMPST output) |
m (→External links: Automated edit - Update link to DSDA) |
||
(8 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
== Walkthrough == | == Walkthrough == | ||
− | [[ | + | [[File:Scythe MAP01 map.png|thumb|300x300px|Map of Get Going]] |
− | + | {{Map spots}} | |
===Essentials=== | ===Essentials=== | ||
Line 13: | Line 13: | ||
===Secrets=== | ===Secrets=== | ||
− | # In the north-east corner of the courtyard, the small platform with the [[chainsaw]]. (''' | + | # In the north-east corner of the courtyard, the small platform with the [[chainsaw]]. ('''sector 13''') |
===Bugs=== | ===Bugs=== | ||
Line 22: | Line 22: | ||
== Areas / screenshots == | == Areas / screenshots == | ||
− | <gallery> | + | <gallery mode=nolines widths=160px> |
− | + | Scythe-map01-start.png|Get going! | |
</gallery> | </gallery> | ||
Line 31: | Line 31: | ||
===Current records=== | ===Current records=== | ||
+ | The [[Compet-n]] records for the map are: | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | ! Run !! Time !! Player !! Date !! File !! Notes | ||
+ | |- | ||
+ | |[[UV speed]]||00:10||[[Chris Felix (DevastatioN)]]||2003-04-13||{{competnftp|pwads/scythe/speed/sc01-010.zip|sc01-010.zip}}|| | ||
+ | |- | ||
+ | |[[NM speed]]|| || || || || | ||
+ | |- | ||
+ | |[[UV max]]|| || || || || | ||
+ | |- | ||
+ | |[[NM100S]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -fast]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -respawn]]|| || || || || | ||
+ | |- | ||
+ | |[[UV Tyson]]|| || || || || | ||
+ | |- | ||
+ | |[[UV pacifist]]|| || || || || | ||
+ | |} | ||
+ | |||
+ | ''The data was last verified in its entirety on July 4, 2020.'' | ||
== Deathmatch == | == Deathmatch == | ||
+ | |||
+ | ===Player spawns=== | ||
+ | This level contains four spawn points: | ||
+ | # facing west. ('''thing 75''') | ||
+ | # facing west. ('''thing 76''') | ||
+ | # facing north. ('''thing 77''') | ||
+ | # facing south. ('''thing 78''') | ||
== Statistics == | == Statistics == | ||
Line 87: | Line 117: | ||
|- | |- | ||
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|3 | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|3 | ||
− | |||
|} | |} | ||
{{col-break}} | {{col-break}} | ||
Line 140: | Line 169: | ||
|- | |- | ||
|style="text-align: left;"|Teleport landing||colspan="3"|3 | |style="text-align: left;"|Teleport landing||colspan="3"|3 | ||
− | |||
|} | |} | ||
{{col-end}} | {{col-end}} | ||
Line 151: | Line 179: | ||
== See also == | == See also == | ||
− | |||
* | * | ||
== Sources == | == Sources == | ||
− | |||
* | * | ||
== External links == | == External links == | ||
+ | * {{competnmap|7|701|MAP01}} | ||
+ | * {{dsda2|wad=scythe|map=Map+01|title=MAP01 demos}} | ||
− | |||
− | |||
[[Category:Erik Alm levels]] | [[Category:Erik Alm levels]] | ||
+ | [[Category:Levels with extra equipment in co-op]] |
Revision as of 09:02, 16 November 2020
Scythe maps |
---|
First Episode
|
Second Episode |
Third Episode |
Secret maps |
MAP01: Get Going is the first map of Scythe. It was designed by Erik Alm and uses the intermission screen theme from Doom for its music track.
Contents
Walkthrough
Essentials
Head north from the start and enter the building. Go down the stairs in the north-west corner of this room and hit the switch on the northern wall. This lowers the red key. Backtrack and grab the now-lowered red key. Enter the south-eastern building and head up the stairs. Hit the switch on the eastern most wall. Enter the southernmost area and head east to find the exit switch.
Other points of interest
Secrets
- In the north-east corner of the courtyard, the small platform with the chainsaw. (sector 13)
Bugs
Linedef 270 has a missing upper texture, making an obvious HOM visible to the player.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-n records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:10 | Chris Felix (DevastatioN) | 2003-04-13 | sc01-010.zip | |
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on July 4, 2020.
Deathmatch
Player spawns
This level contains four spawn points:
- facing west. (thing 75)
- facing west. (thing 76)
- facing north. (thing 77)
- facing south. (thing 78)
Statistics
Map data
Things | 79 |
Vertices | 465* |
Linedefs | 468 |
Sidedefs | 730 |
Sectors | 99 |
Things
This level contains the following numbers of things per skill level:
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links
- MAP01 demos from the Compet-n database: UV speed • NM speed • UV max • NM100S • UV -fast • UV -respawn • UV Tyson • UV pacifist
- MAP01 demos at the Doom Speed Demo Archive