Difference between revisions of "MAP01: Get Going (Scythe)"
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[[Category:Levels by name|Get Going (Scythe)]] | [[Category:Levels by name|Get Going (Scythe)]] |
Revision as of 14:42, 28 May 2010
Scythe maps |
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First Episode
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Second Episode |
Third Episode |
Secret maps |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: Get Going! is the first map of Scythe . It was designed by Erik Alm and uses the music track "Intermission From DOOM ".
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Head north from the start and enter the building. Go down the stairs in the northwest corner of this room, and hit the switch on the northern wall. This lowers the red key. Backtrack grab the now-lowered red key. Enter the southeastern building, and head up the stairs. Hit the switch on the eastern most wall. Enter the southern most area, and head east to find the exit switch.
Other points of interest
Secrets
- In the northeast corner of the courtyard, the small platform with the chainsaw. (Sector 13)
Bugs
Linedef 270 has a missing upper texture, making an obvious HOM visible to the player.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
Deathmatch
Statistics
Map data
Things | 79 |
Vertices | 381 |
Linedefs | 468 |
Sidedefs | 730 |
Sectors | 99 |
Things
This level contains the following numbers of things per skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Imps | 4 | 8 | 8 |
Trooper | 9 | 11 | 14 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | 3 | 3 | 3 |
Health bonuses | 1 | 1 | 1 |
Medikits | 3 | 3 | 3 |
Stimpacks | 2 | 2 | 2 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red Cards | 1 | 1 | 1 |