Difference between revisions of "MAP01: Get Going (Scythe)"

From DoomWiki.org

[unchecked revision][unchecked revision]
(added a map view and fixed stat tables)
m (music)
Line 1: Line 1:
 
{{Scythe 01-10}}
 
{{Scythe 01-10}}
 
{{map|slot=MAP01}}
 
{{map|slot=MAP01}}
'''MAP01: Get Going''' is the first map of [[Scythe]]. It was designed by [[Erik Alm]] and uses the [[music]] track "Intermission From DOOM".
+
'''MAP01: Get Going''' is the first map of [[Scythe]]. It was designed by [[Erik Alm]] and uses the intermission screen theme from [[Doom]] for its [[music]] track.
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 13:44, 6 October 2012

Scythe maps
First Episode
Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Get Going is the first map of Scythe. It was designed by Erik Alm and uses the intermission screen theme from Doom for its music track.

Walkthrough

Map view of MAP01

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Head north from the start and enter the building. Go down the stairs in the north-west corner of this room and hit the switch on the northern wall. This lowers the red key. Backtrack and grab the now-lowered red key. Enter the south-eastern building and head up the stairs. Hit the switch on the eastern most wall. Enter the southernmost area and head east to find the exit switch.

Other points of interest

Secrets

  1. In the north-east corner of the courtyard, the small platform with the chainsaw. (Sector 13)

Bugs

Linedef 270 has a missing upper texture, making an obvious HOM visible to the player.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

Deathmatch

Statistics

Map data

Things 79
Vertices 465
Linedefs 468
Sidedefs 730
Sectors 99

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Troopers 9 11 14
Imps 6 8 8
Powerups ITYTD and HNTR HMP UV and NM
Health bonuses 4 4 4
Stimpacks 2 2 2
Medikits 3 3 3
Armor bonuses 3 3 3
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Clips 1 1 1
Explosive barrels 5 5 5
Keys ITYTD and HNTR HMP UV and NM
Red cards 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links