Difference between revisions of "MAP01: Get Going (Scythe)"
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== Walkthrough == | == Walkthrough == | ||
− | + | [[Image:Scythe MAP01 map.png|right|thumb|300px|Map view of MAP01]] | |
Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. | Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. | ||
Line 35: | Line 35: | ||
== Statistics == | == Statistics == | ||
− | |||
===Map data=== | ===Map data=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | |[[Things]]| | + | |[[Things]]||79 |
|- | |- | ||
− | |[[Vertices]]|| | + | |[[Vertices]]||465 |
|- | |- | ||
− | |[[Linedefs]]| | + | |[[Linedefs]]||468 |
|- | |- | ||
− | |[[Sidedefs]]| | + | |[[Sidedefs]]||730 |
|- | |- | ||
− | |[[Sectors]]| | + | |[[Sectors]]||99 |
|} | |} | ||
===Things=== | ===Things=== | ||
This level contains the following numbers of things per [[skill level]]: | This level contains the following numbers of things per [[skill level]]: | ||
− | |||
{| {{prettytable}} | {| {{prettytable}} | ||
− | !Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] | + | ![[Monsters]]||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] |
|- | |- | ||
− | |[[ | + | |[[Trooper]]s||9||11||14 |
|- | |- | ||
− | |[[ | + | |[[Imp]]s||6||8||8 |
|- | |- | ||
− | !Powerups||ITYTD and HNTR||HMP||UV and NM | + | ![[Items|Powerups]]||ITYTD and HNTR||HMP||UV and NM |
|- | |- | ||
− | |[[ | + | |[[Health bonus]]es||4||4||4 |
|- | |- | ||
− | |[[ | + | |[[Stimpack]]s||2||2||2 |
|- | |- | ||
|[[Medikit]]s||3||3||3 | |[[Medikit]]s||3||3||3 | ||
|- | |- | ||
− | |[[ | + | |[[Armor bonus]]es||3||3||3 |
|- | |- | ||
− | !Weapons||ITYTD and HNTR||HMP||UV and NM | + | ![[Weapons]]||ITYTD and HNTR||HMP||UV and NM |
|- | |- | ||
|[[Chainsaw]]s||1||1||1 | |[[Chainsaw]]s||1||1||1 | ||
|- | |- | ||
− | !Ammunition||ITYTD and HNTR||HMP||UV and NM | + | ![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM |
+ | |- | ||
+ | |[[Clip]]s||1||1||1 | ||
|- | |- | ||
− | |[[ | + | |[[Barrel|Explosive barrels]]||5||5||5 |
|- | |- | ||
![[Keys]]||ITYTD and HNTR||HMP||UV and NM | ![[Keys]]||ITYTD and HNTR||HMP||UV and NM | ||
|- | |- | ||
− | |Red | + | |Red cards||1||1||1 |
+ | |- | ||
|} | |} | ||
Revision as of 13:24, 6 October 2012
Scythe maps |
---|
First Episode
|
Second Episode |
Third Episode |
Secret maps |
MAP01: Get Going is the first map of Scythe. It was designed by Erik Alm and uses the music track "Intermission From DOOM".
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Head north from the start and enter the building. Go down the stairs in the north-west corner of this room and hit the switch on the northern wall. This lowers the red key. Backtrack and grab the now-lowered red key. Enter the south-eastern building and head up the stairs. Hit the switch on the eastern most wall. Enter the southernmost area and head east to find the exit switch.
Other points of interest
Secrets
- In the north-east corner of the courtyard, the small platform with the chainsaw. (Sector 13)
Bugs
Linedef 270 has a missing upper texture, making an obvious HOM visible to the player.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
Deathmatch
Statistics
Map data
Things | 79 |
Vertices | 465 |
Linedefs | 468 |
Sidedefs | 730 |
Sectors | 99 |
Things
This level contains the following numbers of things per skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Troopers | 9 | 11 | 14 |
Imps | 6 | 8 | 8 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Health bonuses | 4 | 4 | 4 |
Stimpacks | 2 | 2 | 2 |
Medikits | 3 | 3 | 3 |
Armor bonuses | 3 | 3 | 3 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Clips | 1 | 1 | 1 |
Explosive barrels | 5 | 5 | 5 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red cards | 1 | 1 | 1 |