Difference between revisions of "MAP01: Hangar (Console Doom)"

From DoomWiki.org

[checked revision][checked revision]
(American McGee did all the console conversions; src: Jaguar instruction manual)
m (cats by author)
Line 116: Line 116:
 
{{PlayStation Doom levels}}
 
{{PlayStation Doom levels}}
 
</div>
 
</div>
 +
 +
[[Category:American McGee levels]]
 +
[[Category:John Romero levels]]

Revision as of 05:31, 25 June 2018

Console level navigator
All Jaguar-based ports
Hangar

Crystal Project computer.png

This is a console version
of a PC level.

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Hangar is the first level of most console versions of Doom, based on the original E1M1: Hangar with modifications made to accommodate consoles' framerate and storage capacity limitations. The author of the conversion is American McGee, and the original author of the map is John Romero. The map first appeared in Atari Jaguar version, and is additionally used in the 3DO, Sega 32X, Game Boy Advance, Sony PlayStation, and Sega Saturn versions. The Sony PlayStation version introduces additional modifications to add colored lighting, translucent textures, and reverberation effects.

Walkthrough

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Map of Hangar

Essentials

The path toward the exit on this level is straightforward enough. Go to the northern end of the starting room and you will eventually come to the first door. Enter this door to enter the central computer room. To the right (south east) of this room is the escape, go there. You will enter a room with nukage and zig-zag bridge guiding you to the second door. Enter this door and you will be in the last room where the last door is located. Behind the door is the exit switch.

Other points of interest

Secrets

  1. In the south end of the zig-zag room near the door there is a wall having grey color rather than tan. Push it and you will discover a secret corridor which will lead you to the outside area with nukage pool and megaarmor upon it. Be cautious when taking this item.
  2. Return to the door in the zig-zag room and visit the room behind. Return to the zig-zag room again and step on the zig-zag bridge. To the right the grey platform has lowered allowing you to enter a secret room. In this room you can find shotgun, items and a former sergeant on hard skill level.
  3. This secret can be found in the same room of secret#2. To access it go back to the entrance of the zig-zag room. Step on the shadow and quickly run back to the room. Step on the lowered lift and you will be in a tunnel with several armor bonuses and a box of shells. The bonuses will give you 4% of armor each.

Bugs

In the PlayStation release, the sound data for lost souls spat from pain elemental is never loaded into memory on this map resulting in silent attacks of the lost souls (the death and the pain sounds are still preserved, with the former being identical to any projectile hit and the latter being pain state sound of the pain elemental).

Comparison of versions

Console versions of Doom had several removals done on this level, aside from geometry these include things.

The starting room was cleaned up to feature just two barrels, while previously it had three barrels in total, a dead marine, gibs and pairs of health and armor bonuses.

Two pillars in the armor room were removed entirely along with the technical columns on them. Armor bonuses were removed, but health bonuses have been retained. Also, the entrance room was widened a bit.

The PlayStation port adds some new enemies to the map on the Ultra-Violence skill level:

  • A former human standing in the corridor between the first door and the starting room. Can be seen right at the start.
  • A chaingunner in the computer room replacing one of the shotgunners. This means the player can obtain both the shotgun and chaingun during the first level.
  • A pain elemental in secret #3.

Areas / screenshots

Crystal 128 ksnapshot.pngThis article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article.

Atari Jaguar screenshots

3DO screenshots

Sega 32X screenshots

PlayStation screenshots

Sega Saturn screenshots

Game Boy Advance screenshots

Music

The map uses the following music tracks:

Port Track Composer Notes
Atari Jaguar "Imp's Song" Robert Prince Only plays in the intermission screen after the map is completed.
3DO "At Doom's Gate" Robert Prince Re-orchestrated version played by live band
Sega 32X "At Doom's Gate" Robert Prince
Game Boy Advance "Imp's Song" Robert Prince
Sony PlayStation "Retribution Dawns" Aubrey Hodges
Sega Saturn "Beyond Fear" Aubrey Hodges

Technical information

Inspiration and development

Trivia

Navigation

Console Doom levels - Atari Jaguar, 3DO, Game Boy Advance
Phobos:
Deimos:
Hell:
Secret levels:
Console Doom levels - Sega 32X
Phobos:
Deimos:
Hell:
Secret levels:
Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Phobos:
Deimos:
Hell:
Earth:
Secret levels:
Doom II
The Star Base:
The City:
Hell:
Secret levels: