MAP01: House by the Bay (Ray Mohawk's Manic Monday!)
Ray Mohawk's Manic Monday! maps |
---|
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP01: House by the Bay is the first map of Ray Mohawk's Manic Monday!. It was designed by Doomkid and uses the music track "Down on the Corner" by Creedence Clearwater Revival.
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- As you head for the yellow key, there will be an opening on the west side with a medikit. Go to it and head south to get a box of shotgun shells and a megaarmor. (sector 125)
- In the starting room, open the northeast wall to get a berserk pack. (sector 128)
- Get the yellow key and head north of it, past the fence. Take the corridor to get to a soul sphere. (sector 130)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:56.14 | Maribo | 2021-10-01 | moh01-056.zip | |
NM speed | |||||
UV max | 2:46.14 | Phoenyx | 2022-09-23 | rm01_246.zip | |
NM 100S | 0:58.03 | Tchobac | 2023-01-09 | moh01s058.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | 4:58.54 | Petyan | 2022-06-24 | moh1t458.zip | |
UV pacifist | 0:57.49 | Decay | 2021-10-03 | moh01p057.zip |
The data was last verified in its entirety on January 15, 2023.
DeathmatchEdit
Player spawnsEdit
This level contains four spawn points:
- facing south. (thing 112)
- facing east. (thing 113)
- facing east. (thing 114)
- facing west. (thing 115)
StatisticsEdit
Map dataEdit
Things | 384 |
Vertices | 908* |
Linedefs | 942 |
Sidedefs | 1382 |
Sectors | 131 |
ThingsEdit
This level contains the following numbers of things per skill level:
|
|