MAP01: Human Processing (SlayeR)

From DoomWiki.org

Revision as of 06:19, 25 November 2020 by XymphBot (talk | contribs) (External links: Automated edit - Update DSDA link)


SlayeR maps

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP01: Human Processing is the first map of SlayeR. It was designed by Richard Wiles and uses the music track " ".

Walkthrough

Map of Human Processing
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. East of the starting point is a room with a green armor and a berserk pack. There is a switch on the eastern column in this room, which briefly lowers a computer area map in the previous room. (sector 245)
  2. Enter the fire wall at the north end of the map close to where the blue key is to teleport onto a ledge with a backpack. (sector 247)
  3. Fall off the bridge at the yellow key area and head northeast through the passage. When you enter the room that had the green armor and berserk pack, a door opens somewhere. Go northwest back to the starting room and there should be a switch at the east end of the room. Quickly flip it, then run through the north door and turn left. Just at the entrance to the hall here will be another switch to flip, so do so, and another door will open nearby. This door is in the next room, the one that had the arch-vile, and this is the central door of this room, which contains a megaarmor. (sector 209)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 511
Vertices 2558*
Linedefs 2575
Sidedefs 3707
Sectors 251
* The vertex count without the effect of node building is 2127.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links