Difference between revisions of "MAP01: Insurgents (Deus Vult)"

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{{map|slot=MAP01}}
 
{{map|slot=MAP01}}
 
'''MAP01: Insurgents''' is the first map of [[Deus Vult]]. It was designed by [[Huy "Doom Marine" Pham]] and uses the [[music]] track "Main Title from Terminator 2" by Brad Fiedel.
 
'''MAP01: Insurgents''' is the first map of [[Deus Vult]]. It was designed by [[Huy "Doom Marine" Pham]] and uses the [[music]] track "Main Title from Terminator 2" by Brad Fiedel.
 +
{{level stub}}
  
 
== Walkthrough ==
 
== Walkthrough ==
Line 11: Line 12:
  
 
===Secrets===
 
===Secrets===
# Step onto the platform where you can get the blue [[key]] and look north. There will be an eye in the far corner. Run here as quickly as possible to teleport into a secret room, where shooting Barney reveals [[cacodemon]]s. There is [[health]] and [[ammo]] in this room as well. ('''sector 190''')
+
# Step onto the platform where you can get the blue [[key]] and look north. There will be an eye in the far corner. Run here as quickly as possible to teleport into a secret room, where you must shoot Barney the Dinosaur to reveal [[cacodemon]]s. There is some [[health]] and [[ammo]] in this room as well. To exit this area, shoot one of the target signs where the cacodemons came from. ('''sector 190''')
# In the [[plasma gun]] room, look at the northwest corner to spot a gray stripe on the wall. Use it to reveal a [[soul sphere]]. ('''sector 283''')
+
# Behind the first blue door you will encounter is the [[plasma gun]] room. In this room look at the northwest corner of an area that reveals itself after grabbing the weapon to spot a gray stripe on the wall. Use it to reveal a [[soul sphere]]. ('''sector 283''')
# Flip the switch in the plasma gun room. This not only opens the next door, it also reveals a [[teleporter]] in the southeast corner of the room. Use this teleporter, and go down the hall and use the silver wall at the end to find a teleporter back. ('''sector 290''')
+
# In the same area as Secret #2, flip the switch in the northern part of the room. This will not only open the next door but will also reveal a [[teleporter]] in the room's southeast corner. Use this teleporter, go down the hall and use the silver wall at the end to find a teleporter back. ('''sector 290''')
# When you first enter the [[damaging floor|lava-filled area]] accessible from Secret #8, teleport until you reach the rock in the southeast corner. Instead of moving off the platform to teleport, find the teleporter pad on this rock to a secret room, where turning around and going through the goatse gives you a [[computer area map]]. ('''sector 430''')
+
# Before exiting the hall with Secret #3, if you look at the switch leading there from behind, you will notice a solid wall between the lasers with lots of computer wiring. Press this wall and return to where you teleported to find an [[Energy cell (Doom)|energy cell]]. ('''sector 477''')
# Flip the switch in the plasma gun room. This not only opens the next door, it also reveals a teleporter in the southeast corner of the room. Use this teleporter, and go down the hall until you see a solid wall between the lasers with lots of computer wiring. Press this wall and return to where you teleported to to find an [[Energy cell (Doom)|energy cell]]. ('''sector 477''')
+
# When you go across the door that opens up after pressing the switch mentioned in Secret #3, turn around and run northwest to a lowered platform with another energy cell. ('''sector 558''')
# In the lava area seperating the base from the marble room, use the lift to head up to the marble room, enter it, then quickly fall back into the lava. On the left side, a teleporter will be open. Use it to enter a secret room, where shooting Saddam reveals [[Baron of Hell|barons of Hell]]. There is health and ammo in this room as well. ('''sector 481''')
+
# In the lava area separating the base from the marble room, use the lift to head up to the marble room, enter it, then quickly fall back into the lava. A teleporter will open on the northwestern side of the lava area. Use it to enter a secret room that functions the same as Secret #1 but with Saddam Hussein and [[Baron of Hell|barons of Hell]] instead of Barney and cacodemons. ('''sector 481''')
# In the marble hallways, after using the switch at the top of the lift, head back down and to the entrance of the hallways. Take the east entrance and use the wall at the face dead ahead, the face that has two blue torches. Take this lift up and open the face for a teleporter, [[telefrag]]ging a [[cyberdemon]] who is around some ammo. ('''sector 517''')
+
# In the first marble room, press the [[arch-vile]] face on the west side of the room for two [[medikit]]s. ('''sector 682''')
# In the marble hallways, after using the switch at the top of the lift, head southeast of Secret #7, and use the wall under the face that has two tall red torches. Open this face up for a secret teleporter and [[partial invisibility]]. The teleporter takes you to the huge lava-filled area behind the switch at the top of the lift, where you can teleport multiple times and telefrag the cyberdemons here. ('''sector 531''')
+
# In the marble hallways, after using the switch at the top of the lift, head back down and to the entrance of the hallways. Take the east entrance and lower the wall with the Arch-vile face that has two blue torches (it's dead ahead of you while looking at the eastern entrance). Take this lift up and open the face for a teleporter, [[telefrag]]ging a [[cyberdemon]] who is around some ammo. ('''sector 517''')
# Open the door in the plasma gun room. When you go across this door, turn around and run northwest to an energy cell. ('''sector 558''')
+
# Head east of Secret #8 and use the wall here for a lift. Ride it up and use the teleporter, allowing you to telefrag the arch-viles as well as claim a [[backpack]]. ('''sector 748''')
# In the first marble room, press the face on the west side of the room for two [[medikit]]s. ('''sector 682''')
+
# Now, head southeast of Secret #8, and lower the wall under the arch-vile face that has two tall red torches. Open this face up for a secret teleporter and [[partial invisibility]]. The teleporter will take you to the huge [[damaging floor|lava-filled area]] behind the switch at the top of the lift, where you can teleport multiple times and telefrag the cyberdemons here. ('''sector 531''')
# In the marble hallways, after using the switch at the top of the lift, head east of Secret #7 and use the wall here for a lift. Ride it up and use the teleporter, allowing you to telefrag the [[arch-vile]]s as well as claiming a [[backpack]]. ('''sector 748''')
+
# When you first enter the lava-filled area accessible from Secret #10, teleport until you reach the rock in the southeast corner. Instead of moving off the platform to teleport, find the teleporter pad on this rock to a secret room, where after turning around and going through the fake wall with goatse you will get a [[computer area map]]. ('''sector 430''')
  
 
===Bugs===
 
===Bugs===
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===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
+
|[[UV speed]]||3:07.63||[[Paul Hiebert (Creaphis)]]||2013-04-13||{{dsda2ftp|dv/10786/dv01-307.zip|dv01-307.zip}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || || ||
+
|[[UV max]]||14:59.69||[[Ancalagon]]||2011-10-06||{{dsda2ftp|dv/10780/dv01-1459.zip|dv01-1459.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]|| || || || ||
+
|[[UV -fast]]||28:55.06||{{dsda2user|id=z0diac|title=z0diac|linkonly=1}}||2010-09-14||{{dsda2ftp|dv/10788/dv01f2855.zip|dv01f2855.zip}}||
 
|-
 
|-
 
|[[UV -respawn]]|| || || || ||
 
|[[UV -respawn]]|| || || || ||
Line 59: Line 60:
 
|-
 
|-
 
|[[UV pacifist]]|| || || || ||
 
|[[UV pacifist]]|| || || || ||
 +
|-
 +
|[[NoMo]]||2:21.97||{{dsda2user|id=mickael_girard|title=Mickael Girard|linkonly=1}}||2010-09-04||{{dsda2ftp|dv/43475/dv-nomo-mg.zip|dv-nomo-mg.zip}}||
 
|}
 
|}
 +
 +
''The data was last verified in its entirety on December 5, 2021.''
 +
 +
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains five spawn points:
 +
# facing east. ('''thing 346''')
 +
# facing east. ('''thing 347''')
 +
# facing south-east. ('''thing 348''')
 +
# facing east. ('''thing 1593''')
 +
# facing east. ('''thing 1594''')
  
 
== Statistics ==
 
== Statistics ==
Line 308: Line 323:
  
 
== External links ==
 
== External links ==
* {{dsda|id=488|title=Deus Vult demos}}
+
* {{dsda2|wad=dv|title=Deus Vult demos}}
  
 
[[Category:Huy Pham levels]]
 
[[Category:Huy Pham levels]]
 +
[[Category:Levels with extra monsters in co-op]]
 +
[[Category:Levels with extra equipment in co-op]]

Latest revision as of 13:17, 17 December 2022

Deus Vult maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Insurgents is the first map of Deus Vult. It was designed by Huy "Doom Marine" Pham and uses the music track "Main Title from Terminator 2" by Brad Fiedel.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of Insurgents
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Step onto the platform where you can get the blue key and look north. There will be an eye in the far corner. Run here as quickly as possible to teleport into a secret room, where you must shoot Barney the Dinosaur to reveal cacodemons. There is some health and ammo in this room as well. To exit this area, shoot one of the target signs where the cacodemons came from. (sector 190)
  2. Behind the first blue door you will encounter is the plasma gun room. In this room look at the northwest corner of an area that reveals itself after grabbing the weapon to spot a gray stripe on the wall. Use it to reveal a soul sphere. (sector 283)
  3. In the same area as Secret #2, flip the switch in the northern part of the room. This will not only open the next door but will also reveal a teleporter in the room's southeast corner. Use this teleporter, go down the hall and use the silver wall at the end to find a teleporter back. (sector 290)
  4. Before exiting the hall with Secret #3, if you look at the switch leading there from behind, you will notice a solid wall between the lasers with lots of computer wiring. Press this wall and return to where you teleported to find an energy cell. (sector 477)
  5. When you go across the door that opens up after pressing the switch mentioned in Secret #3, turn around and run northwest to a lowered platform with another energy cell. (sector 558)
  6. In the lava area separating the base from the marble room, use the lift to head up to the marble room, enter it, then quickly fall back into the lava. A teleporter will open on the northwestern side of the lava area. Use it to enter a secret room that functions the same as Secret #1 but with Saddam Hussein and barons of Hell instead of Barney and cacodemons. (sector 481)
  7. In the first marble room, press the arch-vile face on the west side of the room for two medikits. (sector 682)
  8. In the marble hallways, after using the switch at the top of the lift, head back down and to the entrance of the hallways. Take the east entrance and lower the wall with the Arch-vile face that has two blue torches (it's dead ahead of you while looking at the eastern entrance). Take this lift up and open the face for a teleporter, telefragging a cyberdemon who is around some ammo. (sector 517)
  9. Head east of Secret #8 and use the wall here for a lift. Ride it up and use the teleporter, allowing you to telefrag the arch-viles as well as claim a backpack. (sector 748)
  10. Now, head southeast of Secret #8, and lower the wall under the arch-vile face that has two tall red torches. Open this face up for a secret teleporter and partial invisibility. The teleporter will take you to the huge lava-filled area behind the switch at the top of the lift, where you can teleport multiple times and telefrag the cyberdemons here. (sector 531)
  11. When you first enter the lava-filled area accessible from Secret #10, teleport until you reach the rock in the southeast corner. Instead of moving off the platform to teleport, find the teleporter pad on this rock to a secret room, where after turning around and going through the fake wall with goatse you will get a computer area map. (sector 430)

Bugs[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 3:07.63 Paul Hiebert (Creaphis) 2013-04-13 dv01-307.zip
NM speed
UV max 14:59.69 Ancalagon 2011-10-06 dv01-1459.zip
NM 100S
UV -fast 28:55.06 z0diac 2010-09-14 dv01f2855.zip
UV -respawn
UV Tyson
UV pacifist
NoMo 2:21.97 Mickael Girard 2010-09-04 dv-nomo-mg.zip

The data was last verified in its entirety on December 5, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 346)
  2. facing east. (thing 347)
  3. facing south-east. (thing 348)
  4. facing east. (thing 1593)
  5. facing east. (thing 1594)

Statistics[edit]

Map data[edit]

Things 1606
Vertices 8807*
Linedefs 8405
Sidedefs 13397
Sectors 775
* The vertex count without the effect of node building is 7321.

Things[edit]

This level contains the following numbers of things per skill level:

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]