Difference between revisions of "MAP01: Keys Open Doors (DBK01: Dungeon Synths)"

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{{DBK01: Dungeon Synths}}
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{{map|slot=MAP01}}
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##########  ACHTUNG  ##########
 
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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
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{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=MAP01|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''MAP01: Keys Open Doors''' is the first map of [[DBK01: Dungeon Synths]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
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'''MAP01: Keys Open Doors''' is the first map of [[DBK01: Dungeon Synths]]. It was designed by [[Big Ol' Billy]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Keys Open Doors]]
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[[File:DBK01 Dungeon Synths MAP01 map.png|thumb|300x300px|Map of Keys Open Doors]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 645''')
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# Head north at the start and use the terminal to find a [[green armor]]. ('''thing 10''')
# ('''sector 1437''')
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# At the south end, trigger the trap and head to the northeast alcove. Go through the flowing green wall in that alcove to teleport to [[health bonus]]es, [[armor bonus]]es, and a [[rocket launcher]]. ('''sector 1437''')
# Armor ('''thing 10''')
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# In the southwest area, on the bridges at the east side, jump to the sloped section to the south and head south to lower the wall, allowing you to get a [[megaarmor]]. ('''thing 340''')
# Megaarmor ('''thing 340''')
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# On the bridges in the southwest area, on the west side, shoot a column on the inner corner of the room to the northeast to open the central area of the bridges, which has a [[soul sphere]]. ('''sector 645''')
  
 
===Bugs===
 
===Bugs===
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===Miscellaneous demos===
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''The (absence of) data was last verified in its entirety on February 22, 2022.''
{| {{prettytable}}
 
! Run !! Time !! Player !! Date !! File !! Notes
 
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== Statistics ==
 
== Statistics ==
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[[Category:**** levels]]
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[[Category:Big Ol' Billy levels]]
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[[Category:UDMF levels]]

Revision as of 18:32, 9 June 2022

DBK01: Dungeon Synths maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP01: Keys Open Doors is the first map of DBK01: Dungeon Synths. It was designed by Big Ol' Billy and uses the music track "".

Walkthrough

Map of Keys Open Doors
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Head north at the start and use the terminal to find a green armor. (thing 10)
  2. At the south end, trigger the trap and head to the northeast alcove. Go through the flowing green wall in that alcove to teleport to health bonuses, armor bonuses, and a rocket launcher. (sector 1437)
  3. In the southwest area, on the bridges at the east side, jump to the sloped section to the south and head south to lower the wall, allowing you to get a megaarmor. (thing 340)
  4. On the bridges in the southwest area, on the west side, shoot a column on the inner corner of the room to the northeast to open the central area of the bridges, which has a soul sphere. (sector 645)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 22, 2022.

Statistics

Map data

Things 726
Vertices 5744
Linedefs 7058
Sidedefs 12175
Sectors 1489

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links