Difference between revisions of "MAP01: Mekworx Special (32in24-6)"

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{{32in24-6 01-11}}
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{{map|slot=MAP01}}
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##########  ACHTUNG  ##########
 
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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
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{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=MAP01|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''MAP01: Mekworx Special''' is the first map of [[32in24-6]], a [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
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'''MAP01: Mekworx Special''' is the first map of [[32in24-6]], a [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[Brett Harrell (Mechadon)]] and uses the [[Adding custom music|music]] track "ETF," originally composed by {{wp|Sascha Dikiciyan|Sascha Dikiciyan (Sonic Mayhem)}} for ''{{wp|Quake II#Quake II Mission Pack: Ground Zero|Quake II: Ground Zero}}'', sequenced to MIDI.
  
 
== Analysis ==
 
== Analysis ==
[[File: |thumb|300x300px|Map of Mekworx Special]]
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{{maptabs|32in24-6 MAP01 spawns.png|32in24-6 MAP01 map.png|Map of Mekworx Special|300x300px|Spawn points}}
  
 
===Map layout===
 
===Map layout===
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[[Category:**** levels]]
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[[Category:Brett Harrell levels]]

Revision as of 09:41, 21 June 2019

32in24-6 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 00

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP01: Mekworx Special is the first map of 32in24-6, a deathmatch megawad. It was designed by Brett Harrell (Mechadon) and uses the music track "ETF," originally composed by Sascha Dikiciyan (Sonic Mayhem) for Quake II: Ground Zero, sequenced to MIDI.

Analysis

Spawn pointsUnmarked
Map of Mekworx Special

Map layout

Player spawns

This level contains twelve spawn points:

  1. facing south. (thing 62)
  2. facing south-west. (thing 63)
  3. facing north-west. (thing 64)
  4. facing south-west. (thing 65)
  5. facing south-west. (thing 66)
  6. facing north. (thing 67)
  7. facing north-east. (thing 68)
  8. facing north-west. (thing 69)
  9. facing south-east. (thing 70)
  10. facing south-east. (thing 71)
  11. facing north-west. (thing 81)
  12. facing north-east. (thing 82)

Areas / screenshots

Statistics

Map data

Things 84
Vertices 3221*
Linedefs 2741
Sidedefs 4997
Sectors 436
* The vertex count without the effect of node building is 2308.

Things

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 3
Super shotgun 1
Chaingun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Clip 8
Box of bullets 1
4 shotgun shells 9
Rocket 9
Box of rockets 1
Energy cell 2
Energy cell pack 1
Health & Armor 1-2 3 4-5
Stimpack 3
Armor 1
Megaarmor 1
Items 1-2 3 4-5
Armor bonus 9
Health bonus 9
Supercharge 1
Backpack 1
Partial invisibility 1
Miscellaneous 1-2 3 4-5
Deathmatch start 12

See also

External links