MAP01: Nazi Combat Base (The Twilight Zone)

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Revision as of 11:25, 5 July 2019 by XymphBot (talk | contribs) (Automated edit - Add par time from MAPINFO)


The Twilight Zone maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Nazi Combat Base is the first map of The Twilight Zone. It was designed by Paul Corfiatis and uses the music track "Deep into the Code," originally composed by Robert Prince for Doom. The par time defined in MAPINFO is 2:05.

Walkthrough

Map of Nazi Combat Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Red key

From the start, go up the northern staircase into the crate room. Open the wooden skull door and enter a room which contains shotgun guys on a table. On the northern end of the table is a miscoloured wall, open it to gain access to the red key.

Blue key

Once you have the red key, head through the red key door and follow the corridor around the courtyard east, south and west then south. Head east past a cage into the hellish area. At the southern end of the hellish area is a wide door but it is locked. So head eastwards along the northern corridor into another large hellish room with a few barons of Hell and cacodemons. You will find the blue key at the southern end of the room inside a cage and a switch with blue skull markers. Press the switch to open the door in the first hell room, then proceed through a hot area to get the blue key.

Yellow key

Exit the hellish area and head straight ahead west. Open a door and then go through the blue key door and when you get the chaingun, the walls open up revealing a fully lit area with enemies and Wolfenstein doors. When you go into the fully lit area, the Wolfenstein doors open revealing Nazis, and two mancubi. On the northern end is the yellow key but is inaccessible. Go through the southern door, proceed through a small courtyard and then enter a grey room with Nazis and the yellow key door on the western end and a normal door on the northern end. Head north through the cinema and open a door on the western side to another courtyard, head north and shoot the switch, then head back and another hidden door at the northern end of the cinema has opened. Press it and go back and get the yellow key. The exit is located behind the yellow key door.

Secrets

  1. From the start, go up the northern staircase into the crate room. Open the wooden skull door and enter a room which contains shotgun guys on a table. On the SE side of the room is a secret door which takes you to the super shotgun, a backpack and health potions. (sector 47)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains nine spawn points:

  1. facing north. (thing 62)
  2. facing south. (thing 63)
  3. facing south-east. (thing 64)
  4. facing south-east. (thing 65)
  5. facing west. (thing 166)
  6. facing north. (thing 261)
  7. facing south. (thing 322)
  8. facing south-east. (thing 341)
  9. facing north. (thing 378)

Statistics

Map data

Things 390
Vertices 717*
Linedefs 760
Sidedefs 1040
Sectors 139
* The vertex count without the effect of node building is 631.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links