Difference between revisions of "MAP01: On Hell's Horizon (Hellcore)"

From DoomWiki.org

[checked revision][checked revision]
m (Automated edit - Add extra Co-op monsters/equipment categories)
(Secrets: mostly identical to the same map from Hellcore 2.0 with a few minor changes)
Line 13: Line 13:
  
 
===Secrets===
 
===Secrets===
# ('''sector 52''')
+
# When you enter the main building, turn right upon ascending the steps to spot a [[shotgun]]. You can lower the pillar by pressing it to get this gun. ('''sector 52''')
# ('''sector 62''')
+
# At the west end of the balcony above the courtyard, you can find a [[teleporter]] which takes you to the blue door. Enter the teleporter, then reenter the teleporter again. You should be on the teleporter itself. Turn around and open the wall behind you to find lots of [[rocket]]s and a [[rocket launcher]]. ('''sector 62''')
# ('''sector 83''')
+
# By flipping the switch in Secret #4, you open up a hall at the north end of the long blue hallway. This new hallway contains [[ammo clip]]s, [[partial invisibility]], [[health bonus|health]] and [[armor bonus]]es, a [[box of shotgun shells]], and a [[chainsaw]]. ('''sector 83''')
# ('''sector 97''')
+
# When you reach the balcony above the courtyard, go to the southern end of this balcony and open the wall to the south. You will reveal a teleporter, allowing you to head inside the courtyard. There is a [[computer area map]] here, as well as health and armor bonuses and a switch. ('''sector 97''')
# ('''sector 112''')
+
# Enter Secret #2, then come back to the big blue hallway to spot a newly-revealed teleporter to the right. Enter this teleporter to find a [[megaarmor]]. ('''sector 112''')
# ('''sector 623''')
+
# Once you reach the large cargo ship, go to the crate room and use the small crates to get behind the large crate. Although there is nothing over here you will trigger the last secret. ('''sector 623''')
  
 
===Bugs===
 
===Bugs===

Revision as of 14:43, 6 August 2019

Hellcore maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: On Hell's Horizon is the first map of Hellcore. It was designed by Robert Babor (Fusion) and Devon West (Darkfyre), and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of On Hell's Horizon
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. When you enter the main building, turn right upon ascending the steps to spot a shotgun. You can lower the pillar by pressing it to get this gun. (sector 52)
  2. At the west end of the balcony above the courtyard, you can find a teleporter which takes you to the blue door. Enter the teleporter, then reenter the teleporter again. You should be on the teleporter itself. Turn around and open the wall behind you to find lots of rockets and a rocket launcher. (sector 62)
  3. By flipping the switch in Secret #4, you open up a hall at the north end of the long blue hallway. This new hallway contains ammo clips, partial invisibility, health and armor bonuses, a box of shotgun shells, and a chainsaw. (sector 83)
  4. When you reach the balcony above the courtyard, go to the southern end of this balcony and open the wall to the south. You will reveal a teleporter, allowing you to head inside the courtyard. There is a computer area map here, as well as health and armor bonuses and a switch. (sector 97)
  5. Enter Secret #2, then come back to the big blue hallway to spot a newly-revealed teleporter to the right. Enter this teleporter to find a megaarmor. (sector 112)
  6. Once you reach the large cargo ship, go to the crate room and use the small crates to get behind the large crate. Although there is nothing over here you will trigger the last secret. (sector 623)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing west. (thing 30)
  2. facing south. (thing 32)
  3. facing east. (thing 35)
  4. facing south-west. (thing 37)
  5. facing south. (thing 159)

Statistics

Map data

Things 252
Vertices 10770*
Linedefs 9296
Sidedefs 15044
Sectors 846
* The vertex count without the effect of node building is 7985.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links