Difference between revisions of "MAP01: On Hell's Horizon (Hellcore)"

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Revision as of 05:22, 8 June 2019

Hellcore maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: On Hell's Horizon is the first map of Hellcore. It was designed by Robert Babor (Fusion) and Devon West (Darkfyre), and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of On Hell's Horizon
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 52)
  2. (sector 62)
  3. (sector 83)
  4. (sector 97)
  5. (sector 112)
  6. (sector 623)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing west. (thing 30)
  2. facing south. (thing 32)
  3. facing east. (thing 35)
  4. facing south-west. (thing 37)
  5. facing south. (thing 159)

Statistics

Map data

Things 252
Vertices 10770*
Linedefs 9296
Sidedefs 15044
Sectors 846
* The vertex count without the effect of node building is 7985.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links