Difference between revisions of "MAP01: Secret Operation 1 (Memento Mori II)"

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'''MAP01: Secret Operation 1''' is one of the two top-secret bonus levels of [[Memento Mori II]].  It was designed by Steve Towle and uses the music track "Avalanche" by [[Mark Klem]].  It contains a separate area for [[multiplayer]] competition.
 
'''MAP01: Secret Operation 1''' is one of the two top-secret bonus levels of [[Memento Mori II]].  It was designed by Steve Towle and uses the music track "Avalanche" by [[Mark Klem]].  It contains a separate area for [[multiplayer]] competition.
  
This map and [[MAP02: Secret Operation 2 (Memento Mori II)|MAP02: Secret Operation 2]] are not included in the regular PWAD.  To play them, you must download the Memento Mori II infopack, rename the file MM2INFO.DAT to MM2INFO.WAD, and load it alongside MM2.WAD (and, optionally, MM2MUS.WAD.) Some modern source ports can load the .DAT as a .WAD without any renaming needed.  This map replaces [[MAP01: Outpost (Memento Mori II)|MAP01: Outpost]].
+
This map and [[MAP02: Secret Operation 2 (Memento Mori II)|MAP02: Secret Operation 2]] are not included in the regular PWAD.  To play them, you must download the Memento Mori II infopack, rename the file MM2INFO.DAT to MM2INFO.WAD, and load it alongside MM2.WAD (and, optionally, MM2MUS.WAD).  Some modern source ports can load the .DAT as a .WAD without any renaming needed.  This map replaces [[MAP01: Outpost (Memento Mori II)|MAP01: Outpost]].
  
 
== Walkthrough ==
 
== Walkthrough ==
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===Essentials===
 
===Essentials===
Upon starting the level, kill or evade the enemy standing in front of you (a [[trooper]] on Hurt Me Plenty or lower, an [[imp]] on Ultra-Violence or higher.) You can evade or kill the [[sergeant]]s and grab the [[shotgun]] under the hanging corpse.  Head up to the switches; the western switch activates the elevator while the eastern switch opens the door.  Activate them both, and circumvent or dispose of the [[demon]] ([[skill level|Hey, Not Too Rough]] or lower) or [[spectre]] ([[skill level|Hurt Me Plenty]] or higher) in your way.  When the elevator has raised, open the door and rush out, or kill the [[spectre]] ([[skill level|Ultra-Violence]] or higher) in the next room.  Enter the house at the north of the map, and head through either door into the central room; dispose of the enemies there.  Head up either staircase and enter the hallway, lined with [[health bonus]]es.  Grab the red [[keys|skull key]] ([[skill level|Hey, Not Too Rough]] or lower,) or activate the center switch to lower a pillar in the central room holding a red keycard ([[skill level|Hurt Me Plenty]] or higher.) Leave the house, open the red key-locked bars on the east, and rush through the opening to finish the level.
+
Upon starting the level, kill or evade the enemy standing in front of you (a [[trooper]] on Hurt Me Plenty or lower, an [[imp]] on Ultra-Violence or higher).  You can evade or kill the [[sergeant]]s and grab the [[shotgun]] under the hanging corpse.  Head up to the switches; the western switch activates the elevator while the eastern switch opens the door.  Activate them both, and circumvent or dispose of the [[demon]] ([[skill level|Hey, Not Too Rough]] or lower) or [[spectre]] ([[skill level|Hurt Me Plenty]] or higher) in your way.  When the elevator has raised, open the door and rush out, or kill the [[spectre]] ([[skill level|Ultra-Violence]] or higher) in the next room.  Enter the house at the north of the map, and head through either door into the central room; dispose of the enemies there.  Head up either staircase and enter the hallway, lined with [[health bonus]]es.  Grab the red [[keys|skull key]] ([[skill level|Hey, Not Too Rough]] or lower), or activate the center switch to lower a pillar in the central room holding a red keycard ([[skill level|Hurt Me Plenty]] or higher).  Leave the house, open the red key-locked bars on the east, and rush through the opening to finish the level.
  
 
===Other points of interest===
 
===Other points of interest===
  
 
===Secrets===
 
===Secrets===
#In the room after the elevator is a misaligned wall.  Pressing on it will reveal a hidden teleporter; using it will take you into a secret compartment behind the starting area with [[security armor]], a sergeant (only on [[skill level|Hurt Me Plenty]],) and a [[chaingunner]] (only on [[skill level|Ultra-Violence]] or higher.) ('''sector 2''')
+
#In the room after the elevator is a misaligned wall.  Pressing on it will reveal a hidden teleporter; using it will take you into a secret compartment behind the starting area with [[security armor]], a sergeant (only on [[skill level|Hurt Me Plenty]]), and a [[chaingunner]] (only on [[skill level|Ultra-Violence]] or higher). ('''sector 2''')
 
#Upon entering the house, press on the demonic face to find a secret compartment containing a [[box of shells]]. ('''sector 189''')
 
#Upon entering the house, press on the demonic face to find a secret compartment containing a [[box of shells]]. ('''sector 189''')
#In the room full of switches, press the third switch from the east.  (All other switches will shut off access to themselves and each other.) Head back to the starting area to find a secret compartment containing two [[medikit]]s, [[combat armor]], a [[chaingun]] (only on [[skill level|Hurt Me Plenty]] or lower,) and a [[chainsaw]]. This counts as six secrets. ('''sector 26''')
+
#In the room full of switches, press the third switch from the east.  (All other switches will shut off access to themselves and each other).  Head back to the starting area to find a secret compartment containing two [[medikit]]s, [[combat armor]], a [[chaingun]] (only on [[skill level|Hurt Me Plenty]] or lower), and a [[chainsaw]]. This counts as six secrets. ('''sector 26''')
 
#See secret #3. ('''sector 27''')
 
#See secret #3. ('''sector 27''')
 
#See secret #3. ('''sector 28''')
 
#See secret #3. ('''sector 28''')
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===Current records===
 
===Current records===
The records for the map on the [http://www.doomworld.com/sda/doom_sda.htm Doomed Speed Demos Archive] are:
+
The [[Compet-N]] records for the map are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]|| || || || ||
+
|[[UV speed]]||00:30||[[Eric Baker (The Green Herring)]]||2010-07-22||{{competnftp|pwads/mm2/speed/m2s1-030.zip|m2s1-030.zip}}||
 
|-
 
|-
|[[NM speed]]|| || || || ||
+
|[[NM speed]]||00:43||[[Revved]]||2010-05-23||{{competnftp|pwads/mm2/nmare/m2s1n043.zip|m2s1n043.zip}}||
 
|-
 
|-
|[[UV max]]||01:25||[[Anders Johnsen]]||1998-06-02||[http://ftp.cdrom.com/pub/games/idgames/lmps/doom2/1.9pwad/mm2_3.zip mm2_3.zip]||
+
|[[UV max]]||01:25||[[Anders Johnsen]]||1998-06-02||{{competnftp|pwads/mm2/max/m2s1-125.zip|m2s1-125.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM100S]]||01:13||[[Revved]]||2010-05-23||{{competnftp|pwads/mm2/nm100s/m2s1s113.zip|m2s1s113.zip}}||
 
|-
 
|-
|[[UV -fast]]|| || || || ||
+
|[[UV -fast]]||01:52||[[Revved]]||2010-05-20||{{competnftp|pwads/mm2/fast/m2s1f152.zip|m2s1f152.zip}}||
 
|-
 
|-
|[[UV -respawn]]|| || || || ||
+
|[[UV -respawn]]||01:47||[[Revved]]||2010-05-23||{{competnftp|pwads/mm2/respawn/m2s1r147.zip|m2s1r147.zip}}||
 
|-
 
|-
|[[UV Tyson]]|| || || || ||
+
|[[UV Tyson]]||02:15||[[Revved]]||2010-05-23||{{competnftp|pwads/mm2/tyson/m2s1t215.zip|m2s1t215.zip}}||
 
|-
 
|-
|[[UV pacifist]]|| || || || ||
+
|[[UV pacifist]]||00:36||[[Adam Williamson]]||2010-07-22||{{competnftp|pwads/mm2/pacifist/m2s1p036.zip|m2s1p036.zip}}||
 
|}
 
|}
  
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== Inspiration and development ==
 
== Inspiration and development ==
 +
This level was the first submission for MAP01 of [[Memento Mori II]]. However, it was rejected by Denis and Thomas Möller for quality reasons.<ref name="Rejected">'''[[Adam Windsor|Capellan]]:''' (Anecdote: some people find it easier ''[to say "your level isn't good enough"]'' than others. The first map submitted to be [[MAP01: Outpost (Memento Mori II)|map01]] [[Memento Mori II|MM2]] - it ended up being the first 'super secret' map - got rejected in no uncertain terms by the Mollers.) ([http://www.doomworld.com/vb/post/1139171 Inovative Ideas for Community Projects] at [[Doomworld]]. 2013-01-16. Retrieved 2013-01-16.)</ref>
  
 
== Trivia ==
 
== Trivia ==
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== Sources ==
 
== Sources ==
  
*
+
<references />
  
 
== External links ==
 
== External links ==

Revision as of 18:59, 16 January 2013

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Memento Mori II top-secret maps

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Top-secret maps

MAP01: Secret Operation 1 is one of the two top-secret bonus levels of Memento Mori II. It was designed by Steve Towle and uses the music track "Avalanche" by Mark Klem. It contains a separate area for multiplayer competition.

This map and MAP02: Secret Operation 2 are not included in the regular PWAD. To play them, you must download the Memento Mori II infopack, rename the file MM2INFO.DAT to MM2INFO.WAD, and load it alongside MM2.WAD (and, optionally, MM2MUS.WAD). Some modern source ports can load the .DAT as a .WAD without any renaming needed. This map replaces MAP01: Outpost.

Walkthrough

Map of MAP01
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Upon starting the level, kill or evade the enemy standing in front of you (a trooper on Hurt Me Plenty or lower, an imp on Ultra-Violence or higher). You can evade or kill the sergeants and grab the shotgun under the hanging corpse. Head up to the switches; the western switch activates the elevator while the eastern switch opens the door. Activate them both, and circumvent or dispose of the demon (Hey, Not Too Rough or lower) or spectre (Hurt Me Plenty or higher) in your way. When the elevator has raised, open the door and rush out, or kill the spectre (Ultra-Violence or higher) in the next room. Enter the house at the north of the map, and head through either door into the central room; dispose of the enemies there. Head up either staircase and enter the hallway, lined with health bonuses. Grab the red skull key (Hey, Not Too Rough or lower), or activate the center switch to lower a pillar in the central room holding a red keycard (Hurt Me Plenty or higher). Leave the house, open the red key-locked bars on the east, and rush through the opening to finish the level.

Other points of interest

Secrets

  1. In the room after the elevator is a misaligned wall. Pressing on it will reveal a hidden teleporter; using it will take you into a secret compartment behind the starting area with security armor, a sergeant (only on Hurt Me Plenty), and a chaingunner (only on Ultra-Violence or higher). (sector 2)
  2. Upon entering the house, press on the demonic face to find a secret compartment containing a box of shells. (sector 189)
  3. In the room full of switches, press the third switch from the east. (All other switches will shut off access to themselves and each other). Head back to the starting area to find a secret compartment containing two medikits, combat armor, a chaingun (only on Hurt Me Plenty or lower), and a chainsaw. This counts as six secrets. (sector 26)
  4. See secret #3. (sector 27)
  5. See secret #3. (sector 28)
  6. See secret #3. (sector 29)
  7. See secret #3. (sector 30)
  8. See secret #3. (sector 31)

Bugs

It is only possible to obtain 78% Kills on this level due to non-functioning monster teleporters that leave seven enemies outside of the valid playing space.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:30 Eric Baker (The Green Herring) 2010-07-22 m2s1-030.zip
NM speed 00:43 Revved 2010-05-23 m2s1n043.zip
UV max 01:25 Anders Johnsen 1998-06-02 m2s1-125.zip
NM100S 01:13 Revved 2010-05-23 m2s1s113.zip
UV -fast 01:52 Revved 2010-05-20 m2s1f152.zip
UV -respawn 01:47 Revved 2010-05-23 m2s1r147.zip
UV Tyson 02:15 Revved 2010-05-23 m2s1t215.zip
UV pacifist 00:36 Adam Williamson 2010-07-22 m2s1p036.zip

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 291
Vertexes 811
Linedefs 1052
Sidedefs 1581
Sectors 252

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

This level was the first submission for MAP01 of Memento Mori II. However, it was rejected by Denis and Thomas Möller for quality reasons.[1]

Trivia

See also

Sources

  1. Capellan: (Anecdote: some people find it easier [to say "your level isn't good enough"] than others. The first map submitted to be map01 MM2 - it ended up being the first 'super secret' map - got rejected in no uncertain terms by the Mollers.) (Inovative Ideas for Community Projects at Doomworld. 2013-01-16. Retrieved 2013-01-16.)

External links