Difference between revisions of "MAP01: Sun/Moon/Stars (Stardate 20X7)"

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{{map|slot=MAP01}}
 
{{map|slot=MAP01}}
 
{{Level stub}}
 
{{Level stub}}
'''MAP01: Sun/Moon/Stars''' is the first map of [[Stardate 20X7]]. It was designed by [[Zachary Stephens (Ribbiks)]] and uses the [[Adding custom music|music]] track " ".
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'''MAP01: Sun/Moon/Stars''' is the first map of [[Stardate 20X7]]. It was designed by [[Zachary Stephens (Ribbiks)]] and uses the [[Adding custom music|music]] track "The Journey," by Kafiolet, rearranged by Stephens. The [[par time]] defined in the [[DEHACKED]] lump is 1:09.
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Sun/Moon/Stars]]
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[[File:Stardate 20X7 MAP01 map.png|thumb|300x300px|Map of Sun/Moon/Stars]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 34''')
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# In the middle of the map is a block with a [[berserk pack]]. East of the block is a structure, and east of there is a brown block, with either a [[Hell knight]] on [[Skill level|Hurt Me Plenty or lower]] or four [[arch-vile]]s on Ultra-Violence or higher. Two switches are near the brown block, the left one lowers the block while the right one raises it. Use the right switch to raise the block, up to the opening north of the block, then head to the area east of the block (if the bars are still here, the switch in the northernmost part of the map will lower them). The lion switch here functions as a lift switch for the brown block, so use it and run back to the block. Once it rises, jump north, staying on the structure. A switch is tucked in the southeast corner here, so use it to raise the block with the berserk pack. Go around the structure and use the lift to head up. From where the [[armor bonus]]es are, make a jump west across the block that had the berserk pack and then to the [[rocket launcher]] (or armor bonus on Ultra-Violence or higher) across from it. You may have some trouble jumping here, if so, raise the brown block much higher and then use it as a lift for a boost so you can jump west. ('''sector 34''')
# ('''sector 213''')
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# Make sure you get the yellow [[key]] before getting this secret. The key is located on a raised platform at the southeast end of the map near a double-sided switch on Hey, Not Too Rough or lower. If you are playing on Hurt Me Plenty or higher, you will have to use the red side of the switch, then go to the northeast part of the map and take the damaging steps down to the lift, which gets you the key. Now follow the steps in Secret #1 until you reach the lift leading up to armor bonuses. At the top, head through the window towards the block revealing an L-shaped wall with [[imp]]s behind it east of the brown block. Raise the block some more if necessary, then use it as a lift and jump eastward to the new wall. A yellow switch is here, so use it to lower the wall of [[health bonus]]es below. Jump across to the northeast switch and use it, then head west and jump to the brown switch block. This switch will remove the bars on the raised platform at the southeast end of the map, allowing you to get a [[soul sphere]] (on Hurt Me Plenty or lower) or a [[megaarmor]] (on Ultra-Violence or higher). ('''sector 213''')
  
 
===Bugs===
 
===Bugs===
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== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
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[[Category:Zachary Stephens levels]]
 
[[Category:Zachary Stephens levels]]
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[[Category:Levels with extra monsters in co-op]]
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[[Category:Levels with extra equipment in co-op]]

Revision as of 14:58, 4 July 2019

Stardate 20X7 maps

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP01: Sun/Moon/Stars is the first map of Stardate 20X7. It was designed by Zachary Stephens (Ribbiks) and uses the music track "The Journey," by Kafiolet, rearranged by Stephens. The par time defined in the DEHACKED lump is 1:09.

Walkthrough

Map of Sun/Moon/Stars
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the middle of the map is a block with a berserk pack. East of the block is a structure, and east of there is a brown block, with either a Hell knight on Hurt Me Plenty or lower or four arch-viles on Ultra-Violence or higher. Two switches are near the brown block, the left one lowers the block while the right one raises it. Use the right switch to raise the block, up to the opening north of the block, then head to the area east of the block (if the bars are still here, the switch in the northernmost part of the map will lower them). The lion switch here functions as a lift switch for the brown block, so use it and run back to the block. Once it rises, jump north, staying on the structure. A switch is tucked in the southeast corner here, so use it to raise the block with the berserk pack. Go around the structure and use the lift to head up. From where the armor bonuses are, make a jump west across the block that had the berserk pack and then to the rocket launcher (or armor bonus on Ultra-Violence or higher) across from it. You may have some trouble jumping here, if so, raise the brown block much higher and then use it as a lift for a boost so you can jump west. (sector 34)
  2. Make sure you get the yellow key before getting this secret. The key is located on a raised platform at the southeast end of the map near a double-sided switch on Hey, Not Too Rough or lower. If you are playing on Hurt Me Plenty or higher, you will have to use the red side of the switch, then go to the northeast part of the map and take the damaging steps down to the lift, which gets you the key. Now follow the steps in Secret #1 until you reach the lift leading up to armor bonuses. At the top, head through the window towards the block revealing an L-shaped wall with imps behind it east of the brown block. Raise the block some more if necessary, then use it as a lift and jump eastward to the new wall. A yellow switch is here, so use it to lower the wall of health bonuses below. Jump across to the northeast switch and use it, then head west and jump to the brown switch block. This switch will remove the bars on the raised platform at the southeast end of the map, allowing you to get a soul sphere (on Hurt Me Plenty or lower) or a megaarmor (on Ultra-Violence or higher). (sector 213)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 446
Vertices 7430*
Linedefs 6458
Sidedefs 11793
Sectors 689
* The vertex count without the effect of node building is 5493.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links