Difference between revisions of "MAP01: Sunset (Alien Vendetta)"
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{{Alien Vendetta 1-10}} | {{Alien Vendetta 1-10}} | ||
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'''MAP01: Sunset''' is the [[MAP01|first map]] of the [[megawad]] [[Alien Vendetta]]. It was designed by [[Martin Aalen Hunsager]] in 1997, was the author's first map, and was constructed in [[DETH]]. | '''MAP01: Sunset''' is the [[MAP01|first map]] of the [[megawad]] [[Alien Vendetta]]. It was designed by [[Martin Aalen Hunsager]] in 1997, was the author's first map, and was constructed in [[DETH]]. | ||
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Revision as of 19:32, 2 October 2005
Alien Vendetta maps 01-10 |
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(01 - 10) |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: Sunset is the first map of the megawad Alien Vendetta. It was designed by Martin Aalen Hunsager in 1997, was the author's first map, and was constructed in DETH.
Contents
Description
Strategy
Walkthrough
Secrets
Speedrunning
See:
Statistics
Map data
Things | 149 |
Vertices | 826 |
Linedefs | 954 |
Sidedefs | 1300 |
Sectors | 162 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 6 | 7 | 9 |
Spectres | 3 | 2 | 3 |
Chaingunners | 1 | 2 | 3 |
Hell Knights | 0 | 0 | 1 |
Imps | 16 | 20 | 29 |
Troopers | 2 | 3 | 2 |
Cacodemons | 0 | 0 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stimpacks | 6 | 6 | 7 |
Medikits | 2 | 2 | 0 |
Soul spheres | 0 | 0 | 1 |
Health bonuses | 8 | 4 | 4 |
Armor bonuses | 4 | 0 | 0 |
Green armors | 1 | 1 | 1 |
Berserk packs | 1 | 1 | 1 |
Invisibilities | 1 | 1 | 0 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Super shotguns | 0 | 1 | 1 |
Shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Chainsaws | 1 | 0 | 0 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Shells | 4 | 5 | 5 |
Ammo boxes | 1 | 1 | 1 |