Difference between revisions of "MAP01: System Control (TNT: Evilution)"

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{{TNT: Evilution 1-10}}
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{{TNT: Evilution 01-11}}
 
{{map|slot=MAP01}}
 
{{map|slot=MAP01}}
 
'''MAP01: System Control''' is the first map of [[TNT: Evilution]]. It was designed by [[Tom Mustaine]], and uses a [[Final Doom TNT music|music track]] shared with [[MAP09: Stronghold (TNT: Evilution)|MAP09: Stronghold]]. It is set inside of a very small techbase, and, as the first level, is simple to complete.
 
'''MAP01: System Control''' is the first map of [[TNT: Evilution]]. It was designed by [[Tom Mustaine]], and uses a [[Final Doom TNT music|music track]] shared with [[MAP09: Stronghold (TNT: Evilution)|MAP09: Stronghold]]. It is set inside of a very small techbase, and, as the first level, is simple to complete.
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===Secrets===
 
===Secrets===
# In the western room with the two computer pillars (''M''), press the button on the southern pillar to open a door leading outside to the east. Head out to find a stimpack, a few Imps, and a [[shotgun]]. '''(sector 52)'''
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# In the western room with the two computer pillars (''M''), press the button on the southern pillar to open a door leading outside to the east. Head out to find a stimpack, a few Imps, and a [[shotgun]]. ('''sector 52''')
  
==Areas / screenshots==
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== Areas / screenshots ==
<gallery>
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<gallery mode=nolines widths=160px>
Image:End-evilution-map01.png|Carnage has gone on in the exit room, with the hidden teleporter revealed.
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End-evilution-map01.png|Carnage has gone on in the exit room, with the hidden teleporter revealed.
Image:Shotgun-evilution-map01.png|Imps lay dead before the [[Doomguy]] in the map's sole secret, with the shotgun already acquired.
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Shotgun-evilution-map01.png|Imps lay dead before the [[Doomguy]] in the map's sole secret, with the shotgun already acquired.
 
</gallery>
 
</gallery>
  
==Speedrunning==
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== Speedrunning ==
 
===Routes and tricks===
 
===Routes and tricks===
  
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''The data was last verified in its entirety on February 20, 2013.''
 
''The data was last verified in its entirety on February 20, 2013.''
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== Deathmatch ==
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===Player spawns===
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This level contains five spawn points:
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# facing south. ('''thing 10''')
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# facing south. ('''thing 17''')
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# facing south-west. ('''thing 23''')
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# facing south. ('''thing 39''')
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# facing south. ('''thing 55''')
  
 
== Statistics ==
 
== Statistics ==
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|-
 
|-
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|1
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|1
|-
 
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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|-
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|1
 
|style="text-align: left;"|Teleport landing||colspan="3"|1
|-
 
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
  
==Inspiration and development==
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== Inspiration and development ==
System Control was one of the maps Tom Mustaine submitted for inclusion in the [[Master Levels]]. While it got rejected by Shawn Green for being "too small", another one of Mustaine's maps got included; [[MAP01:_Paradox_(Master_Levels)|Paradox]].
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System Control was one of the maps Tom Mustaine submitted for inclusion in the [[Master Levels]]. While it got rejected by [[Shawn Green]] for being "too small", another one of Mustaine's maps got included; [[MAP01:_Paradox_(Master_Levels)|Paradox]].
  
==External links==
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== External links ==
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:tnt:01 MAP demos from the old Compet-N database]
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* {{competnmap|3|301|MAP01}}
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* {{dsda|id=944|mapid=201|title=MAP01 demos}}
  
[[Category:Levels by name|System Control (TNT: Evilution)]]
 
 
[[Category:Tom Mustaine levels]]
 
[[Category:Tom Mustaine levels]]
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[[Category:Levels with extra monsters in co-op]]
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[[Category:Levels with extra equipment in co-op]]

Revision as of 03:42, 29 May 2019

TNT: Evilution maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: System Control is the first map of TNT: Evilution. It was designed by Tom Mustaine, and uses a music track shared with MAP09: Stronghold. It is set inside of a very small techbase, and, as the first level, is simple to complete.

Walkthrough

Map of System Control
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Enter the door. Cross the hallway (A) until you arrive at a dead-end with a raised platform (B). Hit the switch and climb the new stairs towards the walkway. Go to the blue door (C), which will open another door in the southeast, and head through the newly-opened doorway (D). Eliminate the Imps in front of the switch (E) and flip it. Go back inside, down the stairs towards the entrance room, and grab the blue key (F). Retrace your steps towards the blue door, dispatch the Imp inside, and flip the switch (G). You will slowly descend into another room. Flip the western switch to remove the barrier (H), and hit the northern switch to exit the level.

Other points of interest

The first room contains a berserk pack right near the first door. While not required to finish the map, it makes getting through it easier, as you can easily take down the enemies in your path without using up ammo.

Immediately after the first room, you may climb up the eastern stairs (J) to find security armor, as well as an Imp.

Also after the first room, you can enter the western door, which leads to another room with a trio of Troopers (L), and (on skill level 3 or higher) a pair of Imps. You will also find a set of computer pillars (M) with a switch on each one. The switch on the northern pillar (K) opens an alcove containing two Imps, a pair of stimpacks, a box of shells, and (on Hurt Me Plenty or higher) combat armor. The switch on the southern pillar opens the way to the secret below.

Enabling access to the blue key will also free a chaingunner, as well as another one if you are playing on Hurt Me Plenty or higher. In the alcove they come from, you can grab two medikits (N).

In the final room, there are five armor bonuses (O) sitting in front of a metal wall. Open the wall behind them and you will find a hidden teleporter (P) back to the security armor tower. However, this does not count as a secret.

Secrets

  1. In the western room with the two computer pillars (M), press the button on the southern pillar to open a door leading outside to the east. Head out to find a stimpack, a few Imps, and a shotgun. (sector 52)

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:26 Drew DeVore (stx-Vile) 2005-01-10 ev01-026.zip
NM speed 00:33 Jim Leonard (Xit Vono) 2005-07-29 tn01-033.zip
UV max 00:46 Radek Pecka 2005-01-21 ev01-046.zip
NM100S 00:38 Jim Leonard (Xit Vono) 2005-07-26 es01-038.zip
UV -fast 00:49 Jim Leonard (Xit Vono) 2005-07-25 ef01-049.zip
UV -respawn 00:47 Radek Pecka 2001-10-22 er01-047.zip
UV Tyson 00:53 Radek Pecka 2002-08-09 et01-053.zip
UV pacifist 00:33 Jim Leonard (Xit Vono) 2008-02-18 ep01-033.zip

The data was last verified in its entirety on February 20, 2013.

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing south. (thing 10)
  2. facing south. (thing 17)
  3. facing south-west. (thing 23)
  4. facing south. (thing 39)
  5. facing south. (thing 55)

Statistics

Map data

Things 84
Vertices 555*
Linedefs 591
Sidedefs 476
Sectors 134
* The vertex count without the effect of node building is 467.

Things

This level contains the following numbers of things per skill level:

Inspiration and development

System Control was one of the maps Tom Mustaine submitted for inclusion in the Master Levels. While it got rejected by Shawn Green for being "too small", another one of Mustaine's maps got included; Paradox.

External links