Difference between revisions of "MAP01: System Control (TNT: Evilution)"
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'''MAP01: System Control''' is the first map of [[TNT: Evilution]]. It was designed by [[Tom Mustaine]], and uses a [[Final Doom TNT music|music track]] shared with [[MAP09: Stronghold (TNT: Evilution)|MAP09: Stronghold]]. It is set inside of a very small techbase, and, as the first level, is simple to complete. | '''MAP01: System Control''' is the first map of [[TNT: Evilution]]. It was designed by [[Tom Mustaine]], and uses a [[Final Doom TNT music|music track]] shared with [[MAP09: Stronghold (TNT: Evilution)|MAP09: Stronghold]]. It is set inside of a very small techbase, and, as the first level, is simple to complete. | ||
== Walkthrough == | == Walkthrough == | ||
− | [[ | + | [[File:TNT MAP01 map.png|thumb|300x300px|Map of System Control]] |
− | + | {{map spots}} | |
===Essentials=== | ===Essentials=== | ||
− | Enter the door. Cross the hallway '' | + | Enter the door. Cross the hallway (''A'') until you arrive at a dead-end with a raised platform (''B''). Hit the switch and climb the new stairs towards the walkway. Go to the blue door (''C''), which will open another door in the southeast, and head through the newly-opened doorway (''D''). Eliminate the [[Imp]]s in front of the switch (''E'') and flip it. Go back inside, down the stairs towards the entrance room, and grab the blue key (''F''). Retrace your steps towards the blue door, dispatch the Imp inside, and flip the switch (''G''). You will slowly descend into another room. Flip the western switch to remove the barrier (''H''), and hit the northern switch to exit the level. |
===Other points of interest=== | ===Other points of interest=== | ||
The first room contains a [[berserk pack]] right near the first door. While not required to finish the map, it makes getting through it easier, as you can easily take down the enemies in your path without using up ammo. | The first room contains a [[berserk pack]] right near the first door. While not required to finish the map, it makes getting through it easier, as you can easily take down the enemies in your path without using up ammo. | ||
− | Immediately after the first room, you may climb up the eastern stairs '' | + | Immediately after the first room, you may climb up the eastern stairs (''J'') to find [[security armor]], as well as an Imp. |
− | Also after the first room, you can enter the western door, which leads to another room with a trio of [[Zombieman|Trooper]]s '' | + | Also after the first room, you can enter the western door, which leads to another room with a trio of [[Zombieman|Trooper]]s (''L''), and (on [[Hurt Me Plenty|skill level 3]] or higher) a pair of Imps. You will also find a set of computer pillars (''M'') with a switch on each one. The switch on the northern pillar (''K'') opens an alcove containing two Imps, a pair of [[stimpack]]s, a [[box of shells]], and (on Hurt Me Plenty or higher) [[combat armor]]. The switch on the southern pillar opens the way to the secret [[#Secrets|below]]. |
− | Enabling access to the blue key will also free a [[chaingunner]], as well as another one if you are playing on Hurt Me Plenty or higher. In the alcove they come from, you can grab two [[medikit]]s '' | + | Enabling access to the blue key will also free a [[chaingunner]], as well as another one if you are playing on Hurt Me Plenty or higher. In the alcove they come from, you can grab two [[medikit]]s (''N''). |
− | In the final room, there are five [[armor bonus]]es '' | + | In the final room, there are five [[armor bonus]]es (''O'') sitting in front of a metal wall. Open the wall behind them and you will find a hidden teleporter (''P'') back to the security armor tower. However, this does not count as a secret. |
===Secrets=== | ===Secrets=== | ||
− | # In the western room with the two computer pillars '' | + | # In the western room with the two computer pillars (''M''), press the button on the southern pillar to open a door leading outside to the east. Head out to find a stimpack, a few Imps, and a [[shotgun]]. ('''sector 52''') |
− | + | == Areas / screenshots == | |
− | + | <gallery mode=nolines widths=160px> | |
− | + | End-evilution-map01.png|Carnage has gone on in the exit room, with the hidden teleporter revealed. | |
− | + | Shotgun-evilution-map01.png|Imps lay dead before the [[Doomguy]] in the map's sole secret, with the shotgun already acquired. | |
− | |||
− | ==Areas / screenshots== | ||
− | <gallery> | ||
− | |||
− | |||
</gallery> | </gallery> | ||
− | ==Speedrunning== | + | == Speedrunning == |
===Routes and tricks=== | ===Routes and tricks=== | ||
Line 63: | Line 58: | ||
''The data was last verified in its entirety on February 20, 2013.'' | ''The data was last verified in its entirety on February 20, 2013.'' | ||
− | === | + | == Deathmatch == |
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | ===Player spawns=== |
− | + | This level contains five spawn points: | |
+ | # facing south. ('''thing 10''') | ||
+ | # facing south. ('''thing 17''') | ||
+ | # facing south-west. ('''thing 23''') | ||
+ | # facing south. ('''thing 39''') | ||
+ | # facing south. ('''thing 55''') | ||
+ | == Statistics == | ||
===Map data=== | ===Map data=== | ||
{{mapdata| | {{mapdata| | ||
Line 83: | Line 79: | ||
===Things=== | ===Things=== | ||
− | {| {{prettytable}} | + | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: |
− | ![[Monsters]]||[[ | + | |
+ | {{col-begin}} | ||
+ | {{col-break|width=33%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Zombieman]]||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun guy]]||4||4||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heavy weapon dude]]||1||2||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||5||18||18 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Demon]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Stimpack]]||5||7||7 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Medikit]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Megaarmor]]||0||1||1 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor bonus]]||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Berserk]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Key|Keys]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Blue keycard||colspan="3"|1 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|1 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Monsters!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Zombieman||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun guy||4||4||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Heavy weapon dude||1||2||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Imp||5||18||18 | ||
+ | |- | ||
+ | |style="text-align: left;"|Demon||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1 | ||
+ | |- | ||
+ | !Weapons!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chaingun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|2 | ||
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[BFG9000]]||colspan="3"|2 |
|- | |- | ||
− | + | !Ammunition!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|4 shotgun shells||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of shotgun shells||colspan="3"|1 |
|- | |- | ||
− | + | |style="text-align: left;"|[[Box of rockets]]||colspan="3"|1 | |
|- | |- | ||
− | + | !Health & Armor!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Stimpack||5||7||7 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Medikit||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Armor||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Megaarmor||0||1||1 |
|- | |- | ||
− | + | !Items!!1-2!!3!!4-5 | |
|- | |- | ||
− | + | |style="text-align: left;"|Armor bonus||colspan="3"|5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Berserk||colspan="3"|1 |
|- | |- | ||
− | ! | + | !Keys!!1-2!!3!!4-5 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Blue keycard||colspan="3"|1 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | + | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|[[Deathmatch start]]||colspan="3"|5 |
|- | |- | ||
+ | |style="text-align: left;"|Teleport landing||colspan="3"|1 | ||
|} | |} | ||
+ | {{col-end}} | ||
− | + | == Inspiration and development == | |
− | + | System Control was one of the maps Tom Mustaine submitted for inclusion in the [[Master Levels]]. While it got rejected by [[Shawn Green]] for being "too small", another one of Mustaine's maps got included; [[MAP01:_Paradox_(Master_Levels)|Paradox]]. | |
− | ==Inspiration and development== | ||
− | System Control was one of the maps Tom Mustaine submitted for inclusion in the [[Master Levels]]. While it got rejected by Shawn Green for being "too small", another one of Mustaine's maps got included; [[MAP01:_Paradox_(Master_Levels)|Paradox]]. | ||
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− | |||
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− | |||
− | == | + | == External links == |
+ | * {{competnmap|3|301|MAP01}} | ||
+ | * {{dsda|id=944|mapid=201|title=MAP01 demos}} | ||
− | |||
− | |||
− | |||
[[Category:Tom Mustaine levels]] | [[Category:Tom Mustaine levels]] | ||
+ | [[Category:Levels with extra monsters in co-op]] | ||
+ | [[Category:Levels with extra equipment in co-op]] |
Revision as of 03:42, 29 May 2019
TNT: Evilution maps 01-11 |
---|
(01 - 11) |
MAP01: System Control is the first map of TNT: Evilution. It was designed by Tom Mustaine, and uses a music track shared with MAP09: Stronghold. It is set inside of a very small techbase, and, as the first level, is simple to complete.
Contents
Walkthrough
Essentials
Enter the door. Cross the hallway (A) until you arrive at a dead-end with a raised platform (B). Hit the switch and climb the new stairs towards the walkway. Go to the blue door (C), which will open another door in the southeast, and head through the newly-opened doorway (D). Eliminate the Imps in front of the switch (E) and flip it. Go back inside, down the stairs towards the entrance room, and grab the blue key (F). Retrace your steps towards the blue door, dispatch the Imp inside, and flip the switch (G). You will slowly descend into another room. Flip the western switch to remove the barrier (H), and hit the northern switch to exit the level.
Other points of interest
The first room contains a berserk pack right near the first door. While not required to finish the map, it makes getting through it easier, as you can easily take down the enemies in your path without using up ammo.
Immediately after the first room, you may climb up the eastern stairs (J) to find security armor, as well as an Imp.
Also after the first room, you can enter the western door, which leads to another room with a trio of Troopers (L), and (on skill level 3 or higher) a pair of Imps. You will also find a set of computer pillars (M) with a switch on each one. The switch on the northern pillar (K) opens an alcove containing two Imps, a pair of stimpacks, a box of shells, and (on Hurt Me Plenty or higher) combat armor. The switch on the southern pillar opens the way to the secret below.
Enabling access to the blue key will also free a chaingunner, as well as another one if you are playing on Hurt Me Plenty or higher. In the alcove they come from, you can grab two medikits (N).
In the final room, there are five armor bonuses (O) sitting in front of a metal wall. Open the wall behind them and you will find a hidden teleporter (P) back to the security armor tower. However, this does not count as a secret.
Secrets
- In the western room with the two computer pillars (M), press the button on the southern pillar to open a door leading outside to the east. Head out to find a stimpack, a few Imps, and a shotgun. (sector 52)
Areas / screenshots
Imps lay dead before the Doomguy in the map's sole secret, with the shotgun already acquired.
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:26 | Drew DeVore (stx-Vile) | 2005-01-10 | ev01-026.zip | |
NM speed | 00:33 | Jim Leonard (Xit Vono) | 2005-07-29 | tn01-033.zip | |
UV max | 00:46 | Radek Pecka | 2005-01-21 | ev01-046.zip | |
NM100S | 00:38 | Jim Leonard (Xit Vono) | 2005-07-26 | es01-038.zip | |
UV -fast | 00:49 | Jim Leonard (Xit Vono) | 2005-07-25 | ef01-049.zip | |
UV -respawn | 00:47 | Radek Pecka | 2001-10-22 | er01-047.zip | |
UV Tyson | 00:53 | Radek Pecka | 2002-08-09 | et01-053.zip | |
UV pacifist | 00:33 | Jim Leonard (Xit Vono) | 2008-02-18 | ep01-033.zip |
The data was last verified in its entirety on February 20, 2013.
Deathmatch
Player spawns
This level contains five spawn points:
- facing south. (thing 10)
- facing south. (thing 17)
- facing south-west. (thing 23)
- facing south. (thing 39)
- facing south. (thing 55)
Statistics
Map data
Things | 84 |
Vertices | 555* |
Linedefs | 591 |
Sidedefs | 476 |
Sectors | 134 |
Things
This level contains the following numbers of things per skill level:
|
|
Inspiration and development
System Control was one of the maps Tom Mustaine submitted for inclusion in the Master Levels. While it got rejected by Shawn Green for being "too small", another one of Mustaine's maps got included; Paradox.
External links
- MAP01 demos from the Compet-n database: UV speed • NM speed • UV max • NM100S • UV -fast • UV -respawn • UV Tyson • UV pacifist
- MAP01 demos (archived 🏛) at the Doomed Speed Demos Archive