Difference between revisions of "MAP01: System Control (TNT: Evilution)"

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(Other points of interest)
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The first room contains a [[berserk pack]] right near the first door.  While not required to finish the map, it makes getting through it easier, as you can easily take down the enemies in your path without using up ammo.
 
The first room contains a [[berserk pack]] right near the first door.  While not required to finish the map, it makes getting through it easier, as you can easily take down the enemies in your path without using up ammo.
  
Immediately after the first room, you may climb up the eastern stairs '(J)'' to find [[security armor]], as well as an Imp.
+
Immediately after the first room, you may climb up the eastern stairs ''(J)'' to find [[security armor]], as well as an Imp.
  
 
Also after the first room, you can enter the western door, which leads to another room with a trio of [[Trooper]]s,''(L)'' and (on [[skill level|Hurt Me Plenty]] or higher) a pair of Imps.  You will also find a set of computer pillars with a switch on each one.  The switch on the northern pillar''(K)'' opens an alcove containing two Imps, a pair of [[stimpack]]s, a [[box of shells]], and (on Hurt Me Plenty or higher) [[combat armor]].  The switch on the southern pillar opens the way to the secret (see [[#Secrets|Secrets]].)
 
Also after the first room, you can enter the western door, which leads to another room with a trio of [[Trooper]]s,''(L)'' and (on [[skill level|Hurt Me Plenty]] or higher) a pair of Imps.  You will also find a set of computer pillars with a switch on each one.  The switch on the northern pillar''(K)'' opens an alcove containing two Imps, a pair of [[stimpack]]s, a [[box of shells]], and (on Hurt Me Plenty or higher) [[combat armor]].  The switch on the southern pillar opens the way to the secret (see [[#Secrets|Secrets]].)

Revision as of 10:04, 29 July 2008

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
TNT: Evilution maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

MAP01: System Control is the first map of TNT: Evilution. It was designed by Tom Mustaine. It is set inside of a very small techbase, and, as the first level, is simple to complete. He also composed the well known music for this level.

Walkthrough

Map of MAP01
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Enter the door. Cross the hallway(A) until you arrive at a dead-end with a raised platform(B). Hit the switch and climb the new stairs towards the walkway. Go to the blue door(C), which will open another door in the southeast, and head through the newly-opened doorway(D). Eliminate the Imps in front of the switch(E) and flip it. Go back inside, down the stairs towards the entrance room, and grab the blue key(F). Retrace your steps towards the blue door, dispatch the Imp inside, and flip the switch(G). You will slowly descend into another room. Flip the western switch to remove the barrier(H), and hit the northern switch.

Other points of interest

The first room contains a berserk pack right near the first door. While not required to finish the map, it makes getting through it easier, as you can easily take down the enemies in your path without using up ammo.

Immediately after the first room, you may climb up the eastern stairs (J) to find security armor, as well as an Imp.

Also after the first room, you can enter the western door, which leads to another room with a trio of Troopers,(L) and (on Hurt Me Plenty or higher) a pair of Imps. You will also find a set of computer pillars with a switch on each one. The switch on the northern pillar(K) opens an alcove containing two Imps, a pair of stimpacks, a box of shells, and (on Hurt Me Plenty or higher) combat armor. The switch on the southern pillar opens the way to the secret (see Secrets.)

Enabling access to the blue key will also free a chaingunner, as well as another one if you are playing on Hurt Me Plenty or higher. In the alcove they come from, you can grab two medikits(M).

In the final room, there are five armor bonuses(N) sitting in front of a metal wall. Open the wall behind them and you will find a hidden teleporter(O) back to the security armor tower. However, this does not count as a secret.

Secrets

  1. In the western room with the two computer pillars(I), press the button on the southern pillar to open a door leading outside to the east. Head out to find a stimpack, a few Imps, and a shotgun. (sector 52)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:27 Vincent Catalaá 2001-01-08 ev01-027.zip
NM speed 00:35 Radek Pecka 2001-10-04 tn01-035.zip
UV max 00:50 Radek Pecka 2001-01-08 ev01-050.zip
NM100S 00:39 Radek Pecka 2003-01-01 es01-039.zip
UV -fast 00:51 Radek Pecka 2002-12-18 ef01-051.zip
UV -respawn 00:47 Radek Pecka 2001-10-22 er01-047.zip
UV Tyson 00:53 Radek Pecka 2002-08-09 et01-053.zip
UV pacifist 00:35 David "mr.twister" Ficenec 2004-01-10 ep01-035.zip

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 84
Vertices 555
Linedefs 591
Sidedefs 476
Sectors 134

Things

Monsters ITYTD and HNTR HMP UV and NM
Chaingunners 1 2 4
Demons 1 1 1
Imps 5 18 18
Sergeants 4 4 2
Troopers 11 11 11
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 5 5 5
Berserk packs 1 1 1
Blue armors 0 1 1
Green armors 1 1 1
Medikits 2 2 2
Stimpacks 5 7 7
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Shells 2 2 2
Shell boxes 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links