MAP01: Tardy, but Not Dead (Ghoul School 3D)


Revision as of 11:15, 11 August 2022 by Xymph (talk | contribs) (add author/music stub)

Ghoul School 3D maps
Day of the Dracula
For the Love of the Craft

06 07 08 09

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Tardy, but Not Dead, aka the School map, is the primary hub map of Ghoul School 3D. It consists of McCool High School campus during an undead apocalypse. It was designed by Mike MacDee (Impie) and uses the music track "".

Every few minutes or so, ghosts (referred to as G-G-Ghosts!) will spawn on the map and animate the first monster corpse they come to. You'll want to save as many humans as possible during the initial ghoul attack: more dead humans means more zombies to be reanimated by the ghosts.


[[File: |thumb|300x300px|Map of Tardy, but Not Dead]]

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


First visit: The Basement

Spike's main objectives are to open the basement door, and the yellow and green doors. Grab everything in the starting room, then head south to the indoor lockers and get the Water gun. Fight your way to the office at the center of campus and grab the Rivet gun on the bookcase. Then use the intercom system to open the sealed cafeteria doors.

Go through the cafeteria to the PE lockers and crawl through the air vents to reach the kitchen, where you'll find the yellow key. It opens the following doors:

Principal's Office The principal's intercom system also controls the basement door. Use it to open the basement and gain access to the Underworld portal.

Science Lab The main room is filled with deadly tesla coils that zap you as you approach. Destroy them and collect all the items in the lab. The time machine is at the end of the long hallway, but you cannot access the control platform yet.

When you've grabbed all the useful items you need, head down into the basement and enter the portal to MAP02: A Dead Man's Party.

Second visit: The Time Machine

Once you get the green key from Dr. Femur, you can access her history class, office, and library. On the librarian's desk is the Mana Zoop weapon; the upper balcony cannot be accessed. The Skull is here as well, in the middle of the room on a tall pedestal.

Now talk to Professor Mengeler and he will give you access to his time machine. If he was killed, you can use the switch in his classroom to open the air vents and reach the control platform without the stairs. Dive into the time portal to MAP04: Totenhaus.

Third visit: Back to the Haunt

Return to Barlow's haunt with the blue key and speak to Dr. Femur again.

Fourth visit: The Skull

Now that the library stairs have been restored, climb them and grab the vitality serum to trigger the fight with the Skull: it springs to life and flies after you, spitting fireballs and cloning itself to confuse you. When it is destroyed, the pedestal lowers and gives you access to the Red Skull Orb. Take it back to MAP03: A Barlow in the Belfry.

When the Skull is destroyed, ghosts will no longer spawn on the school map.

Other points of interest

  • Cranky Nurse Ratchet inhabits the nurse's office just north of the Principal's office. If you talk to her while in possession of a Rivet Gun, Nurse Ratchet will offer to trade you a Portable Rejuvination Unit for it. If you're rude to her she permanently rescinds the offer. This is the only way to get the PRU, but it leaves you without a Rivet gun for quite a while.


  1. (sector 90)
  2. (sector 111)
  3. (sector 165)
  4. (sector 208)
  5. (sector 209)
  6. (sector 228)
  7. (sector 347)


Demo files

Areas / screenshots


Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes


Map data

Things 593
Vertices 2365*
Linedefs 2297
Sidedefs 3519
Sectors 429
* The vertex count without the effect of node building is 1942.


This level contains the following numbers of things per skill level:

Technical information

Inspiration and development


See also


External links