MAP01: Terminal (H2H-Xmas)

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Revision as of 07:24, 4 January 2023 by XymphBot (talk | contribs) (Speedrunning: Automated edit - Update DSDA map records)


H2H-Xmas maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Terminal is the first map of H2H-Xmas. It was designed by Eric Spry (Geezus) and uses the music track "Sleigh Ride".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Terminal
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Press the switch next to the armor to receive a rocket launcher and some rockets. (sector 116)

Bugs

Because the soul spheres on the other side of the terminal are unreachable, the maximum score for items at the intermission screen is 0%.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:17.94 El Juancho 2022-12-04 xm01-1794.zip
NM speed 0:20.60 Maribo 2021-12-03 xm01n020.zip
UV max 0:39.83 Aleksey Kamenev (4shockblast) 2020-12-12 xm01-039.zip
NM 100S
UV -fast 1:14.06 Andrea Rovenski (Cyberdemon531) 2023-01-01 xm01f114.zip
UV -respawn
UV Tyson 0:58.80 Kyle McAwesome 2022-07-04 xm01t058.zip
UV pacifist 0:21.54 Aleksey Kamenev (4shockblast) 2021-12-03 xm01p021.zip
NoMo 0:16.94 Aleksey Kamenev (4shockblast) 2020-12-12 xm01o016.zip
Stroller 0:44.14 Maribo 2021-12-02 xm01str044.zip

The data was last verified in its entirety on January 4, 2023.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 85)
  2. facing south-east. (thing 88)
  3. facing north-west. (thing 89)
  4. facing north-east. (thing 90)

Statistics

Map data

Things 113
Vertices 470*
Linedefs 531
Sidedefs 787
Sectors 120
* The vertex count without the effect of node building is 407.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links