Difference between revisions of "MAP01: The Ancient Navajo Wolf Warp (Ancient Aliens)"

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m (caps convention, secret sector formatting, minor tweaks)
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== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
{{Mapdata}}
+
{{mapdata|
 +
  things=307|
 +
  vertexes=3286|
 +
  linedefs=3815|
 +
  sidedefs=6167|
 +
  sectors=577|
 +
  vertexbefore=3286}}
  
 
===Things===
 
===Things===
This level contains the following numbers of things per [[skill level]]:
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
{{Things}}
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||3||7||9
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||9||15||18
 +
|-
 +
|style="text-align: left;"|[[Imp]]||13||17||21
 +
|-
 +
|style="text-align: left;"|[[Demon]]||8||17||17
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||0||3||3
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||0||0||1
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||1||0||0
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||0||1||1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||1||0||0
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||0||0||4
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||2||2||0
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Armor]]||0||0||1
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||1||1||0
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||1||0||0
 +
|-
 +
|style="text-align: left;"|[[Megasphere]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|21
 +
|-
 +
|style="text-align: left;"|[[Voodoo doll]]||colspan="3"|1
 +
 
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||3||7||9
 +
|-
 +
|style="text-align: left;"|Shotgun guy||9||15||18
 +
|-
 +
|style="text-align: left;"|Imp||18||24||28
 +
|-
 +
|style="text-align: left;"|Demon||14||23||23
 +
|-
 +
|style="text-align: left;"|Revenant||0||3||3
 +
|-
 +
|style="text-align: left;"|Hell knight||0||0||1
 +
|-
 +
|style="text-align: left;"|Mancubus||1||0||0
 +
|-
 +
|style="text-align: left;"|Cyberdemon||0||1||1
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun||2||1||1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Rocket||0||0||4
 +
|-
 +
|style="text-align: left;"|Box of rockets||2||2||0
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Armor||0||0||1
 +
|-
 +
|style="text-align: left;"|Megaarmor||1||1||0
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Supercharge||1||0||0
 +
|-
 +
|style="text-align: left;"|Megasphere||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Berserk||colspan="3"|4
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|21
 +
|-
 +
|style="text-align: left;"|Voodoo doll||colspan="3"|1
 +
 
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==

Revision as of 07:43, 7 December 2016

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Ancient Aliens maps
One Last Vision Quest
Applied Einstein

11 12 13 14 15 16 17 18 31 32

You're the Alien Now

19 20 21 22 23 24 25 26 27 28 29 30

MAP01: The Ancient Navajo Wolf Warp is the first map of Ancient Aliens. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Flee" once the player passes through the wolf warp tunnel (before this there is an ambient wind track). The par time is 1:10.

Walkthrough

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

You start in a separate area of the level. To begin the game collect five health bonuses and enter inside the house. In the house press use on any side of the smoke table which is actually a warp. This will warp you to the main scene of the level.

Beware a cyberdemon in the new area. You need to avoid its attacks for now, so quickly head from the teleporter pad toward the south east ahead. Here, visit an alcove with a berserk pack inside (be noted this often may be lethal or at least will badly injury you, since the cyberdemon will fire rockets at you). Visiting the alcove will also release one former human but it is not a big problem compared to the cyberdemon.

Once you have taken the berserk pack a wall in the right part (east) will unlock revealing two imps. Run to the far east to take the megasphere. This spawns some demons but will also unlock another wall allowing access to the south part. Go there.

In the dry land come closer to a middle wall to open it. Destroy a former sergeant and ascend the stairs. At the top go ahead and turn to the right to find a switch. Press it and prepare for an ambush consisting of several enemies including revenants and a Hell knight (UV only).

The blue key is now unlocked. To get it return to the cyberdemon arena and find a wall to the west open. Enter inside and walk into the deepest part of it to find the skull key. Now you can exit the level by opening the blue door in the north. However, you may decide to destroy the cyberdemon before. For this read how to get secret#1 below.

Other points of interest

Secrets

  1. Once you have the blue key head into a cave in the south of the cyberdemon arena. In the deepest part you will find a blue key block. Open it and enter a teleporter pad which will warp you right on the cyberdemon to telefrag it. (sector 10)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 307
Vertices 3286*
Linedefs 3815
Sidedefs 6167
Sectors 577
* The vertex count without the effect of node building is 3286.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links