Difference between revisions of "MAP01: The Catwalk (Master Levels)"
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(New page: {{map|slot=MAP01}} {{Master Levels}} '''The Catwalk''' is a map that is part of the Master Levels for Doom II. It was designed by Christen Klie, and is contained in the file '''CAT...) |
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===Secrets=== | ===Secrets=== | ||
+ | # While inside the exit room, shoot at the middle of the east wall to open access to a hidden area. ('''sector 227''') Inside, you will find twelve [[armor bonus]]es, three [[medikit]]s, a [[soul sphere]], a [[box of bullets (Doom)|box of bullets]], two [[box of shotgun shells|shell boxes]], a [[backpack]], and a switch near the center. Triggering this switch opens a door in the northeast of this area, allowing access to 15 [[energy cell]]s. | ||
+ | # While inside the exit room, shoot at the middle of the west wall to open access to a hidden area. ('''sector 251''') Inside, you will find two sets of [[4 shotgun shells|four shotgun shells]], a [[berserk pack]] in front of a switch, and a switch nearby a pillar blocking access to an [[energy cell pack]]. Flipping the switch behind the berserk pack enables access to the cell pack, as well as a hallway accessed from the center of the area ending in a switch. Pressing this switch lowers a pedestal with a [[megasphere]] on it in the southeast of the area. Pushing the switch near the pillar blocking access to the cell pack opens access to a [[BFG9000]], as well as a doorway in the northwest leading to another switch near the center of the area. Activating this last switch opens the nearby wall, revealing five [[shotgun guy]]s and four [[rocket launcher]]s, and also unlocks access to the megasphere. | ||
===Bugs=== | ===Bugs=== |
Revision as of 23:23, 27 May 2008
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
The Catwalk is a map that is part of the Master Levels for Doom II. It was designed by Christen Klie, and is contained in the file CATWALK.WAD.
Contents
Walkthrough
Essentials
Other points of interest
Secrets
- While inside the exit room, shoot at the middle of the east wall to open access to a hidden area. (sector 227) Inside, you will find twelve armor bonuses, three medikits, a soul sphere, a box of bullets, two shell boxes, a backpack, and a switch near the center. Triggering this switch opens a door in the northeast of this area, allowing access to 15 energy cells.
- While inside the exit room, shoot at the middle of the west wall to open access to a hidden area. (sector 251) Inside, you will find two sets of four shotgun shells, a berserk pack in front of a switch, and a switch nearby a pillar blocking access to an energy cell pack. Flipping the switch behind the berserk pack enables access to the cell pack, as well as a hallway accessed from the center of the area ending in a switch. Pressing this switch lowers a pedestal with a megasphere on it in the southeast of the area. Pushing the switch near the pillar blocking access to the cell pack opens access to a BFG9000, as well as a doorway in the northwest leading to another switch near the center of the area. Activating this last switch opens the nearby wall, revealing five shotgun guys and four rocket launchers, and also unlocks access to the megasphere.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 195 |
Vertexes | 1038 |
Linedefs | 1301 |
Sidedefs | 1856 |
Sectors | 254 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-viles | |||
Barons of hell | |||
Cacodemons | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Final boss | |||
Heavy weapon dudes | |||
Hell knights | |||
Imps | |||
Lost souls | |||
Mancubi | |||
Pain elementals | |||
Revenants | |||
Shotgun guys | |||
Spectres | |||
Spiderdemons | |||
Wolfenstein SS | |||
Zombiemen | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 0 | 0 | 0 |
Blue skulls | 0 | 0 | 0 |
Red cards | 0 | 0 | 0 |
Red skulls | 1 | 1 | 1 |
Yellow cards | 0 | 0 | 0 |
Yellow skulls | 1 | 1 | 1 |