Difference between revisions of "MAP01: The Combine (Master Levels)"

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{{Master Levels|psxver=MAP04: Combine (PlayStation Final Doom)}}
 
{{map|slot=MAP01|name=Combine (Master Levels)}}
 
{{map|slot=MAP01|name=Combine (Master Levels)}}
{{Master Levels}}
 
 
'''The Combine''' is a map that is part of the [[Master Levels for Doom II]]. It was designed by [[Christen Klie]], and is contained in the file '''COMBINE.WAD'''.
 
'''The Combine''' is a map that is part of the [[Master Levels for Doom II]]. It was designed by [[Christen Klie]], and is contained in the file '''COMBINE.WAD'''.
  
 
== Walkthrough ==
 
== Walkthrough ==
[[Image:MasterLevels_Combine_map.png|thumb|300px|Map of The Combine for the [[Master Levels for Doom II]].]]
+
[[File:MasterLevels_Combine_map.png|thumb|300x300px|Map of The Combine]]
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
+
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
 +
# From the starting area go to the right part of the brick tunnel (''A''). Open the door leading to the staircase room (''B'').
 +
# Walk upstairs until you reach either door in the north-west or south-west.
 +
# In that room (''C'') open the door in the north part. In the computer room grab the blue key lying on the floor in the end of the staircase then leave the room. Return to the first staircase room (''B'').
 +
# Use either door in the north-west (-east). Fall down to the pool, go to the very end of the pool, to the western side of it. Walk up the unnoticeable stairs. Open either of two blue doors and enter the teleport.
 +
# Pickup the red skull and drop down the stand you teleported on.
 +
# Return to that staircase room again (''B''). Open the red door in the east part.
 +
# In that dangerous room carefully get to the southern part, open the door. In the next room press the switch in the very end.
 +
# Return to the staircase room (''B'') and walking through the room behind the doors (''C'') open either door in the west to get to the small outside area where you have grabbed the red key. Open the red keyed door. Inside enter an alcove to your right. As you enter it a switch will reveal. Pressing button will reveal another button. Keep on pressing until you temporarily lower the stand with yellow key.
 +
# After getting the final key go to the beginning of the level. In the corridor open the door in the southern part. Shoot the switch inside a small building. Enter the yellow door, end the level.
  
 
===Other points of interest===
 
===Other points of interest===
  
 
===Secrets===
 
===Secrets===
 
 
# The area on which you begin the level is flagged as secret, and is thus impossible to miss. ('''sector 0''')
 
# The area on which you begin the level is flagged as secret, and is thus impossible to miss. ('''sector 0''')
  
Line 20: Line 28:
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
  
 
== Speedrunning ==
 
== Speedrunning ==
Line 38: Line 49:
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=195|
 +
  vertexes=864|
 +
  linedefs=926|
 +
  sidedefs=1297|
 +
  sectors=187|
 +
  vertexbefore=726}}
  
===Map data===
+
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
|[[Things]]||195
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||5||3||3
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||18||31||30
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||2||3||10
 +
|-
 +
|style="text-align: left;"|[[Imp]]||13||19||21
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||0||1||1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 
|-
 
|-
|[[Vertex]]es||726
+
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 
|-
 
|-
|[[Linedefs]]||926
+
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 
|-
 
|-
|[[Sidedefs]]||1297
+
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 
|-
 
|-
|[[Sectors]]||187
+
![[Ammo|Ammunition]]!!1-2!!3!!4-5
|}
 
 
 
===Things===
 
{| {{prettytable}}
 
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
 
|-
 
|-
|[[Arachnotron]]s||0 ||0 ||0
+
|style="text-align: left;"|[[Clip]]||colspan="3"|3
 
|-
 
|-
|[[Arch-vile]]s||0 ||0 ||0
+
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|1
 
|-
 
|-
|[[Baron of hell|Barons of hell]]||0 ||0 ||0
+
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|3
 
|-
 
|-
|[[Cacodemon]]s||0 ||0 ||0
+
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|1
 
|-
 
|-
|[[Commander Keen]]s||0 ||0 ||0
+
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|3
 
|-
 
|-
|[[Cyberdemon]]s||0 ||0 ||0
+
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|2
 
|-
 
|-
|[[Demon]]s||0 ||0 ||0
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Final boss]]||0 ||0 ||0
+
|style="text-align: left;"|[[Stimpack]]||colspan="3"|8
 
|-
 
|-
|[[Heavy weapon dude]]s||2 ||3 ||10
+
|style="text-align: left;"|[[Medikit]]||colspan="3"|1
 
|-
 
|-
|[[Hell knight]]s||0 ||0 ||0
+
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 
|-
 
|-
|[[Imp]]s||13 ||19 ||21
+
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 
|-
 
|-
|[[Lost soul]]s||0 ||0 ||0
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Mancubi]]||0 ||0 ||0
+
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|37
 
|-
 
|-
|[[Pain elemental]]s||0 ||0 ||0
+
|style="text-align: left;"|[[Health bonus]]||colspan="3"|34
 
|-
 
|-
|[[Revenant]]s||0 ||0 ||0
+
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 
|-
 
|-
|[[Shotgun guy]]s||18 ||31 ||30
+
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1
 
|-
 
|-
|[[Spectre]]s||0 ||1 ||1  
+
|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|1
 
|-
 
|-
|[[Spiderdemon]]s||0 ||0 ||0
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Wolfenstein SS]]||0 ||0 ||0
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
|[[Zombiemen]]||5 ||3 ||3
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|[[Armor bonus]]es||37 ||37 ||37
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Backpack]]s||0 ||0 ||0
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|6
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
|[[Berserk pack]]s||0 ||0 ||0
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
|[[Combat armor|Blue armor]]s||1 ||1 ||1
+
|style="text-align: left;"|Zombieman||5||3||3
 
|-
 
|-
|[[Computer map]]s||0 ||0 ||0
+
|style="text-align: left;"|Shotgun guy||18||31||30
 
|-
 
|-
|[[Security armor|Green armor]]s||1 ||1 ||1
+
|style="text-align: left;"|Heavy weapon dude||2||3||10
 
|-
 
|-
|[[Health bonus]]es||34 ||34 ||34
+
|style="text-align: left;"|Imp||13||19||21
 
|-
 
|-
|[[Blur artifact|Invisibilities]]||1 ||1 ||1  
+
|style="text-align: left;"|Spectre||0||1||1
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]||0 ||0 ||0
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Light amplification visor|Light goggles]]||0 ||0 ||0
+
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 
|-
 
|-
|[[Medikit]]s||1 ||1 ||1
+
|style="text-align: left;"|Super shotgun||colspan="3"|2
 
|-
 
|-
|[[Megasphere]]s||0 ||0 ||0
+
|style="text-align: left;"|Chaingun||colspan="3"|2
 
|-
 
|-
|[[Radiation suit]]s||1 ||1 ||1
+
|style="text-align: left;"|Rocket launcher||colspan="3"|2
 
|-
 
|-
|[[Soul Sphere]]s||1 ||1 ||1
+
|style="text-align: left;"|Plasma gun||colspan="3"|2
 
|-
 
|-
|[[Stimpack]]s||8 ||8 ||8
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Clip||colspan="3"|3
 
|-
 
|-
|[[Chainsaw]]s||1 ||1 ||1  
+
|style="text-align: left;"|Box of bullets||colspan="3"|1
 
|-
 
|-
|[[Shotgun]]s||0 ||0 ||0
+
|style="text-align: left;"|4 shotgun shells||colspan="3"|3
 
|-
 
|-
|[[Super shotgun]]s||2 ||2 ||2
+
|style="text-align: left;"|Box of rockets||colspan="3"|1
 
|-
 
|-
|[[Chaingun]]s||2 ||2 ||2
+
|style="text-align: left;"|Energy cell||colspan="3"|3
 
|-
 
|-
|[[Rocket launcher]]s||2 ||2 ||2  
+
|style="text-align: left;"|Energy cell pack||colspan="3"|2
 
|-
 
|-
|[[Plasma rifle]]s||2 ||2 ||2  
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[BFG 9000]]s||0 ||0 ||0
+
|style="text-align: left;"|Stimpack||colspan="3"|8
 
|-
 
|-
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Medikit||colspan="3"|1
 
|-
 
|-
|[[Ammo clip]]s||3 ||3 ||3
+
|style="text-align: left;"|Armor||colspan="3"|1
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]||1 ||1 ||1  
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
|[[Shotgun shells|Shell]]s||3 ||3 ||3  
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of shells|Shell boxes]]||0 ||0 ||0
+
|style="text-align: left;"|Armor bonus||colspan="3"|37
 
|-
 
|-
|[[Rocket]]s||0 ||0 ||0
+
|style="text-align: left;"|Health bonus||colspan="3"|34
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]||1 ||1 ||1  
+
|style="text-align: left;"|Supercharge||colspan="3"|1
 
|-
 
|-
|[[Cell]]s||3 ||3 ||3
+
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 
|-
 
|-
|[[Bulk cell]]s||2 ||2 ||2
+
|style="text-align: left;"|Radiation shielding suit||colspan="3"|1
 
|-
 
|-
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|Blue cards||0||0||0
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
|Blue skulls||1||1||1
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
|Red cards||0||0||0
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|Red skulls||1||1||1
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|Yellow cards||0||0||0
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|Yellow skulls||1||1||1
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|6
 
|}
 
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
 +
===Differences between PC and PlayStation versions===
  
 
== Inspiration and development ==
 
== Inspiration and development ==
Line 189: Line 230:
  
 
== External links ==
 
== External links ==
 +
* {{dsda|id=337|title=MAP01: The Combine (Master Levels) demos}}
  
 
[[Category:Christen Klie levels]]
 
[[Category:Christen Klie levels]]

Revision as of 06:50, 24 February 2017

Master Levels maps

Sony-PlayStation-5501-Console-FL.png

This level has a
console version.

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

The Combine is a map that is part of the Master Levels for Doom II. It was designed by Christen Klie, and is contained in the file COMBINE.WAD.

Walkthrough

Map of The Combine
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

  1. From the starting area go to the right part of the brick tunnel (A). Open the door leading to the staircase room (B).
  2. Walk upstairs until you reach either door in the north-west or south-west.
  3. In that room (C) open the door in the north part. In the computer room grab the blue key lying on the floor in the end of the staircase then leave the room. Return to the first staircase room (B).
  4. Use either door in the north-west (-east). Fall down to the pool, go to the very end of the pool, to the western side of it. Walk up the unnoticeable stairs. Open either of two blue doors and enter the teleport.
  5. Pickup the red skull and drop down the stand you teleported on.
  6. Return to that staircase room again (B). Open the red door in the east part.
  7. In that dangerous room carefully get to the southern part, open the door. In the next room press the switch in the very end.
  8. Return to the staircase room (B) and walking through the room behind the doors (C) open either door in the west to get to the small outside area where you have grabbed the red key. Open the red keyed door. Inside enter an alcove to your right. As you enter it a switch will reveal. Pressing button will reveal another button. Keep on pressing until you temporarily lower the stand with yellow key.
  9. After getting the final key go to the beginning of the level. In the corridor open the door in the southern part. Shoot the switch inside a small building. Enter the yellow door, end the level.

Other points of interest

Secrets

  1. The area on which you begin the level is flagged as secret, and is thus impossible to miss. (sector 0)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the original map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:28 Opulent 1999-12-31 comb_128.zip
UV max 01:51 Ledmeister 2000-09-26 comb_151.zip

Deathmatch

Statistics

Map data

Things 195
Vertices 864*
Linedefs 926
Sidedefs 1297
Sectors 187
* The vertex count without the effect of node building is 726.

Things

This level contains the following numbers of things per skill level:

Technical information

Differences between PC and PlayStation versions

Inspiration and development

Trivia

See also

Sources

External links