Difference between revisions of "MAP01: The Fistula (Master Levels)"

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== Areas / screenshots ==
 
== Areas / screenshots ==
 
<gallery mode=nolines widths=160px>
 
<gallery mode=nolines widths=160px>
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Masterlev-fistula-the-start-staircase.png|Steps design looks too familiar.
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Masterlev-fistula-the-shotgun.png|Several intersection ways for you to choose.
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Masterlev-fistula-the-two-lamps.png|...Preferring to choose this tech hall.
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Masterlev-fistula-the-blue-card-structure.png|Cleaning up the area with blue key hidden.
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Masterlev-fistula-the-wooden-room.png|Note the large wooden wall can be lowered.
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Masterlev-fistula-the-ground-floor.png|Underground system of the level.
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Masterlev-fistula-the-monitors-room.png|A risky teleportation-into tunnel.
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Masterlev-fistula-the-green-armor.png|Nicely hidden security cache.
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Masterlev-fistula-the-two-alcoves.png|Consider entering one of these monster closets.
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Masterlev-fistula-the-nukage-pit.png|You have to be a great ledge-stepper to pass this room.
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Masterlev-fistula-the-demons.png|Chose the second door from the start.
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Masterlev-fistula-the-blue-skull-bars.png|What skull bar to touch.
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Masterlev-fistula-the-brown-brick-room.png|The height of the room may cause eyestrain.
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Masterlev-fistula-the-brown-brick-structure.png|Looking all around the outside.
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Masterlev-fistula-the-arch-vile.png|The exit on the level is an unexpectedness.
 
</gallery>
 
</gallery>
  
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== Inspiration and development ==
 
== Inspiration and development ==
 +
* The large diamond-like staircase is an inspiration of the similar structure seen at the start of {{maplinkgen|MAP01|Entryway|Doom II|true}} and the outside area in the south-east has similar texture theme as of {{maplinkgen|MAP01|System Control|TNT: Evilution|true}}.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 07:19, 31 December 2020

Master Levels maps

Sony-PlayStation-5501-Console-FL.png

This level has a
console version.

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

The Fistula is a map that is part of the Master Levels for Doom II. It was designed by Christen Klie, and is contained in the file FISTULA.WAD. In the PlayStation Doom port, it is the sixth map of the first episode and uses the music track "The Foulness Consumes".

Walkthrough

Map of The Fistula
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Yellow key

In the starting place (A), open the northern door (in fact, these are lifts masked as doors). At the intersection (B), head to the east and forth to the lift. Descend to the very bottom and go to the south. Head to the west and beware the trap of teleporting monsters. Use the lift, head to the south, come around and go to the very end at the east. Walk upstairs to the arrow that points to the wall. Open the wall and head to the area with nukage in the middle. Carefully walk around the border of the pit. If you fall, you cannot get out. Enter the teleporter. In the starting area (A), the teleporter with the yellow key has lowered. Take the key. You will be teleported back to the area with the nukage pool.

Blue key

There are two ways to get the blue key. The first one described below is shorter, but you need to do a grab.

  • In the nukage pool room, re-enter the teleporter and return to the intersection (B). Use the northern way and open the yellow door. Straferun to get the blue key.
  • Go past the nukage pit again. Press the metal wall in front of you to enter a lift you used recently. This time, exit to the north and proceed to the stairs. On the top, enter the large section that lowers as a lift. Press the switch at the area's eastern end and move to the opposite end. Go up the stairs and open the yellow door in the outdoor area. Have the blue key.

The key room also contains much ammo.

Red key

At the intersection (B), use the western way. Open either blue bar in the south or north and walk upstairs. Take the red skull key.

Exit

Come back to the starting area (A) and use the eastern door (the lift, more precisely). Press the green button in the west of the room to lower the platform. Get to the tall room with three columns and a staircase. Go outside, walk around and use the red key door in the east. If you are playing on the PC version of Doom, beware the arch-vile in the exit room. Press the switch.

Other points of interest

Secrets

  1. At the foot of the staircase to the east of the blue key room, a wall segment in the south differs noticeably in appearance from the others. This is a secret door that requires the red key. Once you obtain it, open this door to find a room with a megasphere guarded by former humans. (sector 107)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the original map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV max 03:20 Ledmeister 2000-09-26 fist_320.zip

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing east. (thing 154)
  2. facing north. (thing 155)
  3. facing west. (thing 156)
  4. facing west. (thing 157)
  5. facing north-west. (thing 158)
  6. facing south-west. (thing 159)

Statistics

Map data

Things 195
Vertices 922*
Linedefs 905
Sidedefs 1254
Sectors 172
* The vertex count without the effect of node building is 728.

Things

This level contains the following numbers of things per skill level:

Technical information

Differences between PC and PlayStation versions

  • The green nukage was replaced with brown slime in the eastern pit.
  • In the same area, a button for getting out from the pit was added.
  • Secret #1 no longer requires the red key to enter.

Inspiration and development

Trivia

  • In medicine, a fistula is an abnormal connection or passageway between two epithelium-lined organs or vessels that normally do not connect.

See also

Sources

External links