MAP01: The Garrison (Master Levels)
From DoomWiki.org
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
The Garrison is a map that is part of the Master Levels for Doom II. It was designed by Christen Klie, and is contained in the file GARRISON.WAD.
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- (sector 116)
- (sector 120)
- (sector 141)
- (sector 144)
- (sector 147)
Bugs
Playing with port ZDoom, a player get stuck after teleporting to the red key. Use /noclip to get from the platform.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the original map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max | 03:54 | Kristian Ronge | 2006-05-17 | garr-354.zip |
Deathmatch
Statistics
Map data
Things | 215 |
Vertexes | 839 |
Linedefs | 1046 |
Sidedefs | 1439 |
Sectors | 182 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-viles | |||
Barons of hell | |||
Cacodemons | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Final boss | |||
Heavy weapon dudes | |||
Hell knights | |||
Imps | |||
Lost souls | |||
Mancubi | |||
Pain elementals | |||
Revenants | |||
Shotgun guys | |||
Spectres | |||
Spiderdemons | |||
Wolfenstein SS | |||
Zombiemen | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 0 | 0 | 0 |
Blue skulls | 1 | 1 | 1 |
Red cards | 0 | 0 | 0 |
Red skulls | 1 | 1 | 1 |
Yellow cards | 0 | 0 | 0 |
Yellow skulls | 1 | 1 | 1 |