MAP01: The Holding Cells (Hell To Pay)

From DoomWiki.org

Revision as of 08:56, 18 October 2021 by Quasar (talk | contribs) (Seeming typo; map only has 151 sectors)


Hell To Pay maps 01-11

(01 - 11)
12 13 14 15 31 32 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: The Holding Cells is the first map of Hell To Pay.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of The Holding Cells
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the blue key room, you can open a window. In the previous room, if you interact with the jail cells with laser barriers, you can open the lower half of the window to give access to a secret area with a box of shotgun shells on skills Hurt Me Plenty and below. (sector 96)
  2. Continuing from Secret #1, metal walls can be opened to gain items. The hallway leading to the soul sphere counts as a secret. (sector 105)
  3. In the laser cell room mentioned above, a metal wall can be opened leading to a yellow door. Passing through this door leads to a mega armor. Landing on the crates where it resides counts as a secret. (sector 59)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing east. (thing 19)
  2. facing east. (thing 20)
  3. facing east. (thing 21)
  4. facing south-west. (thing 22)
  5. facing south-east. (thing 23)
  6. facing east. (thing 24)
  7. facing north-east. (thing 25)
  8. facing west. (thing 26)

Statistics

Map data

Things 118
Vertices 882*
Linedefs 937
Sidedefs 1289
Sectors 151
* The vertex count without the effect of node building is 761.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links