Difference between revisions of "MAP01: The Imp Engine (Literalism)"

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{{map|slot=MAP01|name=Imp Engine (Literalism)}}
 
{{map|slot=MAP01|name=Imp Engine (Literalism)}}
 
{{Level stub}}
 
{{Level stub}}
'''MAP01: The Imp Engine''' is the first map of [[Literalism]]. It was designed by [[Santtu Pesonen (MFG38)]] and uses the [[Adding custom music|music]] track " ". The [[par time]] defined in [[MAPINFO]] is 30 seconds.
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'''MAP01: The Imp Engine''' is the first map of [[Literalism]]. It was designed by [[Santtu Pesonen (MFG38)]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]". The [[par time]] defined in [[MAPINFO]] is 30 seconds.
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 09:22, 11 January 2022

Literalism maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP01: The Imp Engine is the first map of Literalism. It was designed by Santtu Pesonen (MFG38) and uses the music track "". The par time defined in MAPINFO is 30 seconds.

Walkthrough

Map of The Imp Engine
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Take the lift up to the ledge in the second room and use the blinking light on the south wall, left of the small corridor. This will lower a lift to the north. While the lift is lowering, run to the north onto the opposite ledge and drop down the shaft. Step onto the platform to the north, turn to face to the west and shoot the switch on the opposite wall. This will raise a platform that will let you access the berserk. (sector 21) The raised platform acts as a lift and can be lowered to access the return teleporter.
  2. The crates on the south side of the starting room form a small "staircase". Climb the crates and run from the long, gray crate to the south through the fake wall. Behind it is a small alcove with a megaarmor. (sector 54)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 22, 2021.

Statistics

Map data

Things 106
Vertices 1074*
Linedefs 1110
Sidedefs 1888
Sectors 287
* The vertex count without the effect of node building is 887.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links