Difference between revisions of "MAP01: Trash Bay (Daedalus: Alien Defense)"

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{{Daedalus Hub 1}}
 
{{Daedalus Hub 1}}
 
{{map|slot=MAP01}}
 
{{map|slot=MAP01}}
'''MAP01: Trash Bay''' is the first map of [[Daedalus: Alien Defense]]. It was designed by [[Gary Gosson]] and uses the music track MM_02.MID by [[Rich Nagel]].
+
'''MAP01: Trash Bay''' is the first map of [[Daedalus: Alien Defense]]. It was designed by [[Gary Gosson]] and uses the music track MM_02.MID by [[Rich Nagel (Weeds)|Rich Nagel]].
{{Level stub}}
 
  
 
== Walkthrough ==
 
== Walkthrough ==
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===Secrets===
 
===Secrets===
# ('''sector 72''')
+
# In the first area, head north and then to the northwest. Push the wall to get a [[box of shotgun shells]]. ('''sector 72''')
# ('''sector 285''')
+
# The southeast area has a secret identical to Secret #1, but it is impossible to reach this area and the secret has nothing in it. ('''sector 285''')
# ('''sector 362''')
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# On your second visit, you will fall onto the [[super shotgun]] which is the secret. ('''sector 362''')
  
 
===Bugs===
 
===Bugs===
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===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
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The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
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! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
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|[[UV max]]|| || || || ||
 
|[[UV max]]|| || || || ||
 
|-
 
|-
|[[NM100S]]|| || || || ||
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|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
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|}
 
|}
  
===Miscellaneous demos===
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''The (absence of) data was last verified in its entirety on February 4, 2022.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
  
 
== Statistics ==
 
== Statistics ==
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This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
<!-- {{Things}} requires extensive custom mapping -->
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{{col-begin}}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Imp]]||colspan="3"|2
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|-
 +
|style="text-align: left;"|[[Baron of Hell]]||colspan="3"|1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|1
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Voodoo doll]]||colspan="3"|1
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==

Latest revision as of 09:50, 17 September 2022

Daedalus maps
Out of the trashcan and into the fire
Gentlebeings, start your engines

08 09 10 11 12 15 16 18 19

Driving Miss Deadly

13 21 22 23 24 25 26

Wo ist der U-bahn, bitte?

20 27 28 29 30 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Trash Bay is the first map of Daedalus: Alien Defense. It was designed by Gary Gosson and uses the music track MM_02.MID by Rich Nagel.

Walkthrough[edit]

Map of Trash Bay
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Start of the game[edit]

Watch the opening cutscene, in which your shuttle from the doomed EDF Icarus encounters an enormous alien ship, enters it via the trash bay, crash-lands, and kills several of the crew in the collision. Press the switch next to the door to exit the shuttle. You'll get a message from an unknown ally within the ship, but just as they're about to reveal the critical details of what you have to do, the power to your translator dies.

Go to the south-west corner of the bay. At this point, more rubbish is being disposed into outer space via a conveyor - take care to jump over it while it is running. Follow the dark corridor round to a large double door, and watch out for the stealth imp that appears behind you. Open the door, and enter the travel tube to Engineering.

Second visit[edit]

On entering, you fall down a shaft into water and receive a super shotgun. Jump to get out of the water, and drop down to the floor below. You will now be in the control room for a waste compactor. To exit it, turn on the compactor using the panel with the three triangles. The pillar behind your entry point turns out to be a ram that raises and rapidly falls. As it is raising, drop down the hole and QUICKLY move away to avoid getting crushed. You will now be back in the main trash bay, in a small alcove to one side.

A block of waste is blocking your exit; to move it out of the way, press the use button when standing next to it. Look to your right and jump across the conveyor belt - there is another block obstructing the entrance to another alcove. Move it and enter the alcove. Activate the command console inside, and one of the four command codes needed to finish the hub is revealed. Return to Kitchen, via Engineering.

Other points of interest[edit]

Secrets[edit]

  1. In the first area, head north and then to the northwest. Push the wall to get a box of shotgun shells. (sector 72)
  2. The southeast area has a secret identical to Secret #1, but it is impossible to reach this area and the secret has nothing in it. (sector 285)
  3. On your second visit, you will fall onto the super shotgun which is the secret. (sector 362)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 4, 2022.

Statistics[edit]

Map data[edit]

Things 236
Vertices 2368*
Linedefs 2122
Sidedefs 3333
Sectors 364
* The vertex count without the effect of node building is 1851.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]