Difference between revisions of "MAP01: Trooper Trauma (1 Monster)"
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{{map|slot=MAP01}} | {{map|slot=MAP01}} | ||
− | '''MAP01: Trooper Trauma''' is the first map of [[1 Monster]] Megawad. It was designed by [[Mike Wiesenauer (deldelda)]] | + | '''MAP01: Trooper Trauma''' is the first map of [[1 Monster]] Megawad. It was designed by [[Mike Wiesenauer (deldelda)]] with later edits by [[Mark Pedersen (Macro11_1)]], and uses the music track [[Doom music|"I Sawed the Demons"]] from [[Doom]] [[E2M1: Deimos Anomaly (Doom)|E2M1: Deimos Anomaly]]. |
− | Like all maps in the megawad, the map features only one type of monster, the [[zombieman]] | + | Like all maps in the megawad, the map features only one type of monster, the [[zombieman]]. It is a short level, set in a techbase of dark metal. |
== Strategy == | == Strategy == | ||
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!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |[[UV speed]]|| || || || || | + | |[[UV speed]]||01:00||[[Mate Crnčević (Relic)]]||2011-09-27||[http://doomedsda.us/lmps/951/2/1m01-100.zip 1m01-100.zip]|| |
|- | |- | ||
|[[NM speed]]|| || || || || | |[[NM speed]]|| || || || || | ||
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|- | |- | ||
|UV [[No monsters mode|-nomonsters]]||00:11||[[Aleksey Kamenev (4shockblast)]]||2013-12-02||[http://doomedsda.us/lmps/951/10/1m01o011.zip 1m01o011.zip]|| | |UV [[No monsters mode|-nomonsters]]||00:11||[[Aleksey Kamenev (4shockblast)]]||2013-12-02||[http://doomedsda.us/lmps/951/10/1m01o011.zip 1m01o011.zip]|| | ||
+ | |- | ||
+ | |UV [[No monsters mode|-nomonsters]] [[TAS]]||00:10||[[Vasily Vasilyev (38_ViTa_38)]]||2015-11-02||[http://doomedsda.us/lmps/collections/1mnomo_vita.zip 1mnomo_vita.zip]|| | ||
|- | |- | ||
|} | |} | ||
− | ''This information was last verified in its entirety on | + | ''This information was last verified in its entirety on December 25, 2015.'' |
==Statistics== | ==Statistics== | ||
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==Inspiration and development== | ==Inspiration and development== | ||
− | The map was originally posted by Mike Wiesenauer in the forum thread "for fun" and not as an entry into the megawad, | + | The map was originally posted by Mike Wiesenauer in the forum thread "for fun" and not as an entry into the megawad.{{cite web|url=http://www.doomworld.com/vb/post/623832|author=Wiesenauer, Mike|publishdate=28 July 2006|title=A Megawad for 2006 (1monster) <nowiki>[Finished]</nowiki>|publication=Doomworld Forums|retrievedate=12 December 2015}} However, he changed his mind based on the map's good reception. The first version of the map did not contain a shotgun, as the author believed it made the map too easy.{{cite web|url=https://www.doomworld.com/vb/post/624011|author=Wiesenauer, Mike|publishdate=30 July 2006|title=A Megawad for 2006 (1monster) <nowiki>[Finished]</nowiki>|publication=Doomworld Forums|retrievedate=12 December 2015}} The name of the map was suggested by [[Robert Eckhardt (Ichor)]].{{cite web|url=http://www.doomworld.com/vb/post/674432|author=Eckhardt, Robert|publishdate=27 June 2007|title=A Megawad for 2006 (1monster) <nowiki>[Finished]</nowiki>|publication=Doomworld Forums|retrievedate=12 December 2015}} |
==References== | ==References== |
Revision as of 07:52, 25 December 2015
MAP01: Trooper Trauma is the first map of 1 Monster Megawad. It was designed by Mike Wiesenauer (deldelda) with later edits by Mark Pedersen (Macro11_1), and uses the music track "I Sawed the Demons" from Doom E2M1: Deimos Anomaly.
Like all maps in the megawad, the map features only one type of monster, the zombieman. It is a short level, set in a techbase of dark metal.
Contents
Strategy
Walkthrough
Head out of the first room and through the door to the right, then through any of two doors, and press the switch near the floor to lower the lifts. Get on the lifts and ride them up, then shoot the switch on the far wall. This opens a section of the room behind you. Press the switch in there, then drop down and head back to the second room, where a door has now opened. Climb on the stack of crates; two niches will open in the wall - enter the western one, then shoot the far away switch. This will open the door leading to the exit.
Secrets
There are no secrets in this map.
Speedrunning
Records
The records for the map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:00 | Mate Crnčević (Relic) | 2011-09-27 | 1m01-100.zip | |
NM speed | |||||
UV max | 01:12 | Zahid | 2013-10-14 | 1m01-112.zip | |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | 02:03 | Aleksey Kamenev (4shockblast) | 2013-07-06 | 1m01t203.zip | |
UV pacifist |
Misc. demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV -nomonsters | 00:11 | Aleksey Kamenev (4shockblast) | 2013-12-02 | 1m01o011.zip | |
UV -nomonsters TAS | 00:10 | Vasily Vasilyev (38_ViTa_38) | 2015-11-02 | 1mnomo_vita.zip |
This information was last verified in its entirety on December 25, 2015.
Statistics
Map data
Things | 164 |
Vertices | 1721 |
Linedefs | 1652 |
Sidedefs | 2745 |
Sectors | 185 |
Inspiration and development
The map was originally posted by Mike Wiesenauer in the forum thread "for fun" and not as an entry into the megawad.[1] However, he changed his mind based on the map's good reception. The first version of the map did not contain a shotgun, as the author believed it made the map too easy.[2] The name of the map was suggested by Robert Eckhardt (Ichor).[3]
References
- ↑ Wiesenauer, Mike (28 July 2006). "A Megawad for 2006 (1monster) [Finished]." Doomworld Forums. Retrieved 12 December 2015.
- ↑ Wiesenauer, Mike (30 July 2006). "A Megawad for 2006 (1monster) [Finished]." Doomworld Forums. Retrieved 12 December 2015.
- ↑ Eckhardt, Robert (27 June 2007). "A Megawad for 2006 (1monster) [Finished]." Doomworld Forums. Retrieved 12 December 2015.