Difference between revisions of "MAP01: Trooper Trauma (1 Monster)"

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{{1 Monster 1-10}}
 
{{1 Monster 1-10}}
 
{{map|slot=MAP01}}
 
{{map|slot=MAP01}}
 
 
'''MAP01: Trooper Trauma''' is the first map of [[1 Monster]] Megawad. It was designed by [[Mike Wiesenauer (deldelda)]] with later edits by [[Mark Pedersen (Macro11_1)]], and uses the music track [[Doom music|"I Sawed the Demons"]] from [[Doom]] [[E2M1: Deimos Anomaly (Doom)|E2M1: Deimos Anomaly]].
 
'''MAP01: Trooper Trauma''' is the first map of [[1 Monster]] Megawad. It was designed by [[Mike Wiesenauer (deldelda)]] with later edits by [[Mark Pedersen (Macro11_1)]], and uses the music track [[Doom music|"I Sawed the Demons"]] from [[Doom]] [[E2M1: Deimos Anomaly (Doom)|E2M1: Deimos Anomaly]].
  
 
Like all maps in the megawad, the map features only one type of monster, the [[zombieman]]. It is a short level, set in a techbase of dark metal.  
 
Like all maps in the megawad, the map features only one type of monster, the [[zombieman]]. It is a short level, set in a techbase of dark metal.  
  
== Strategy ==
+
== Walkthrough ==
 
 
=== Walkthrough ===
 
  
 +
===Essentials===
 
Head out of the first room and through the door to the right, then through any of two doors, and press the switch near the floor to lower the lifts. Get on the lifts and ride them up, then shoot the switch on the far wall. This opens a section of the room behind you. Press the switch in there, then drop down and head back to the second room, where a door has now opened. Climb on the stack of crates; two niches will open in the wall - enter the western one, then shoot the far away switch. This will open the door leading to the exit.  
 
Head out of the first room and through the door to the right, then through any of two doors, and press the switch near the floor to lower the lifts. Get on the lifts and ride them up, then shoot the switch on the far wall. This opens a section of the room behind you. Press the switch in there, then drop down and head back to the second room, where a door has now opened. Climb on the stack of crates; two niches will open in the wall - enter the western one, then shoot the far away switch. This will open the door leading to the exit.  
  
=== Secrets ===
+
===Secrets===
 +
There are no official secrets in this map.
  
There are no secrets in this map.
+
== Areas / screenshots ==
 +
<gallery>
 +
|
 +
</gallery>
  
==Speedrunning==
+
== Speedrunning ==
  
===Records===
+
===Current records===
 
The records for the map at the [[Doomed Speed Demos Archive]] are:
 
The records for the map at the [[Doomed Speed Demos Archive]] are:
  
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|}
 
|}
  
===Misc. demos===
+
===Miscellaneous demos===
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
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{{col-end}}
 
{{col-end}}
  
==Inspiration and development==
+
== Inspiration and development ==
 
+
The map was originally posted by Mike Wiesenauer in the forum thread "for fun" and not as an entry into the megawad.{{cite web|url=https://www.doomworld.com/vb/post/623832|author=Wiesenauer, Mike|publishdate=28 July 2006|title=A Megawad for 2006 (1monster) <nowiki>[Finished]</nowiki>|publication=Doomworld Forums|retrievedate=12 December 2015}} However, he changed his mind based on the map's good reception. The first version of the map did not contain a shotgun, as the author believed it made the map too easy.{{cite web|url=https://www.doomworld.com/vb/post/624011|author=Wiesenauer, Mike|publishdate=30 July 2006|title=A Megawad for 2006 (1monster) <nowiki>[Finished]</nowiki>|publication=Doomworld Forums|retrievedate=12 December 2015}} The name of the map was suggested by [[Robert Eckhardt (Ichor)]].{{cite web|url=https://www.doomworld.com/vb/post/674432|author=Eckhardt, Robert|publishdate=27 June 2007|title=A Megawad for 2006 (1monster) <nowiki>[Finished]</nowiki>|publication=Doomworld Forums|retrievedate=12 December 2015}}
The map was originally posted by Mike Wiesenauer in the forum thread "for fun" and not as an entry into the megawad.{{cite web|url=http://www.doomworld.com/vb/post/623832|author=Wiesenauer, Mike|publishdate=28 July 2006|title=A Megawad for 2006 (1monster) <nowiki>[Finished]</nowiki>|publication=Doomworld Forums|retrievedate=12 December 2015}} However, he changed his mind based on the map's good reception. The first version of the map did not contain a shotgun, as the author believed it made the map too easy.{{cite web|url=https://www.doomworld.com/vb/post/624011|author=Wiesenauer, Mike|publishdate=30 July 2006|title=A Megawad for 2006 (1monster) <nowiki>[Finished]</nowiki>|publication=Doomworld Forums|retrievedate=12 December 2015}} The name of the map was suggested by [[Robert Eckhardt (Ichor)]].{{cite web|url=http://www.doomworld.com/vb/post/674432|author=Eckhardt, Robert|publishdate=27 June 2007|title=A Megawad for 2006 (1monster) <nowiki>[Finished]</nowiki>|publication=Doomworld Forums|retrievedate=12 December 2015}}
 
 
 
==References==
 
  
 +
== References ==
 
<references/>
 
<references/>
  
[[Category:Levels by name|Trooper Trauma (1 Monster)]]
 
 
[[Category:Mike Wiesenauer levels]]
 
[[Category:Mike Wiesenauer levels]]
 
[[Category:Mark Pedersen levels]]
 
[[Category:Mark Pedersen levels]]

Revision as of 08:59, 2 January 2017

Template:1 Monster 1-10

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Trooper Trauma is the first map of 1 Monster Megawad. It was designed by Mike Wiesenauer (deldelda) with later edits by Mark Pedersen (Macro11_1), and uses the music track "I Sawed the Demons" from Doom E2M1: Deimos Anomaly.

Like all maps in the megawad, the map features only one type of monster, the zombieman. It is a short level, set in a techbase of dark metal.

Walkthrough

Essentials

Head out of the first room and through the door to the right, then through any of two doors, and press the switch near the floor to lower the lifts. Get on the lifts and ride them up, then shoot the switch on the far wall. This opens a section of the room behind you. Press the switch in there, then drop down and head back to the second room, where a door has now opened. Climb on the stack of crates; two niches will open in the wall - enter the western one, then shoot the far away switch. This will open the door leading to the exit.

Secrets

There are no official secrets in this map.

Areas / screenshots

Speedrunning

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:00 Mate Crnčević (Relic) 2011-09-27 1m01-100.zip
NM speed
UV max 01:12 Zahid 2013-10-14 1m01-112.zip
NM100S
UV -fast
UV -respawn
UV Tyson 01:38 KillerDog745 2016-06-05 1m01t138.zip
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV -nomonsters 00:11 Aleksey Kamenev (4shockblast) 2013-12-02 1m01o011.zip
UV -nomonsters TAS 00:09 Vasily Vasilyev (38_ViTa_38) 2016-06-09 1m01xo966.zip

This information was last verified in its entirety on June 13, 2016.

Statistics

Map data

Things 164
Vertices 1721*
Linedefs 1652
Sidedefs 2745
Sectors 185
* The vertex count without the effect of node building is 1392.

Things

This level contains the following numbers of things per skill level:

Inspiration and development

The map was originally posted by Mike Wiesenauer in the forum thread "for fun" and not as an entry into the megawad.[1] However, he changed his mind based on the map's good reception. The first version of the map did not contain a shotgun, as the author believed it made the map too easy.[2] The name of the map was suggested by Robert Eckhardt (Ichor).[3]

References

  1. Wiesenauer, Mike (28 July 2006). "A Megawad for 2006 (1monster) [Finished]." Doomworld Forums. Retrieved 12 December 2015.
  2. Wiesenauer, Mike (30 July 2006). "A Megawad for 2006 (1monster) [Finished]." Doomworld Forums. Retrieved 12 December 2015.
  3. Eckhardt, Robert (27 June 2007). "A Megawad for 2006 (1monster) [Finished]." Doomworld Forums. Retrieved 12 December 2015.