Difference between revisions of "MAP01: Trooper Trauma (1 Monster)"
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== Speedrunning == | == Speedrunning == | ||
As this level does not contain any secrets, the [[NM 100S]] category is redundant. | As this level does not contain any secrets, the [[NM 100S]] category is redundant. | ||
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+ | ===Routes and tricks=== | ||
+ | |||
===Current records=== | ===Current records=== | ||
The records for the map at the [[Doom Speed Demo Archive]] are: | The records for the map at the [[Doom Speed Demo Archive]] are: |
Revision as of 08:33, 29 November 2021
1 Monster maps |
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First episode
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Second episode |
Third episode |
Final episode & Secret |
MAP01: Trooper Trauma is the first map of 1 Monster Megawad. It was designed by Mike Wiesenauer (deldelda) with later edits by Mark Pedersen (Macro11_1), and uses the music track "I Sawed the Demons" from Doom E2M1: Deimos Anomaly.
Like all maps in the megawad, the map features only one type of monster, the zombieman. It is a short level, set in a techbase of dark metal.
Contents
Walkthrough
Essentials
Head out of the first room and through the door to the right, then through any of two doors, and press the switch near the floor to lower the lifts. Get on the lifts and ride them up, then shoot the switch on the far wall. This opens a section of the room behind you. Press the switch in there, then drop down and head back to the second room, where a door has now opened. Climb on the stack of crates; two niches will open in the wall - enter the western one, then shoot the far away switch. This will open the door leading to the exit.
Secrets
There are no official secrets in this map.
Areas / screenshots
Speedrunning
As this level does not contain any secrets, the NM 100S category is redundant.
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:00.26 | Mate Crnčević (Relic) | 2011-09-27 | 1m01-100.zip | |
NM speed | |||||
UV max | 1:06.71 | Poncho | 2020-04-07 | 1m01-106.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | 1:38.77 | KillerDog745 | 2016-06-04 | 1m01t138.zip | |
UV pacifist | |||||
NoMo | 0:11.89 | Aleksey Kamenev (4shockblast) | 2013-12-02 | 1m01o011.zip |
The data was last verified in its entirety on November 29, 2021.
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
NoMo TAS | 00:09 | Vasily Vasilyev (38_ViTa_38) | 2016-06-09 | 1m01xo966.zip |
This information was last verified in its entirety on November 29, 2021.
Deathmatch
Player spawns
This level contains four spawn points:
- facing east. (thing 3)
- facing east. (thing 59)
- facing west. (thing 60)
- facing west. (thing 61)
Statistics
Map data
Things | 164 |
Vertices | 1721* |
Linedefs | 1652 |
Sidedefs | 2745 |
Sectors | 185 |
Things
This level contains the following numbers of things per skill level:
|
|
|
Inspiration and development
The map was originally posted by Mike Wiesenauer in the forum thread "for fun" and not as an entry into the megawad.[1] However, he changed his mind based on the map's good reception. The first version of the map did not contain a shotgun, as the author believed it made the map too easy.[2] The name of the map was suggested by Robert Eckhardt (Ichor).[3]
External links
References
- ↑ Wiesenauer, Mike (28 July 2006). "A Megawad for 2006 (1monster) [Finished]." Doomworld Forums. Retrieved 12 December 2015.
- ↑ Wiesenauer, Mike (30 July 2006). "A Megawad for 2006 (1monster) [Finished]." Doomworld Forums. Retrieved 12 December 2015.
- ↑ Eckhardt, Robert (27 June 2007). "A Megawad for 2006 (1monster) [Finished]." Doomworld Forums. Retrieved 12 December 2015.