Difference between revisions of "MAP01: Trooper Trauma (1 Monster)"

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{{1 Monster 1-10}}
+
{{1 Monster 01-06}}
 
{{map|slot=MAP01}}
 
{{map|slot=MAP01}}
 +
'''MAP01: Trooper Trauma''' is the first map of [[1 Monster]] Megawad. It was designed by Mike Wiesenauer (deldelda) with later edits by [[Mark Pedersen (Macro11_1)]], and uses the music track [[Doom music|"I Sawed the Demons"]] from [[Doom]] [[E2M1: Deimos Anomaly (Doom)|E2M1: Deimos Anomaly]].
  
'''MAP01: Trooper Trauma''' is the first map of [[1 Monster]] Megawad. It was designed by [[Mike Wiesenauer (deldelda)]] and [[Mark Pedersen (Macro11_1)]], and uses the music track [[Doom music|"At Doom's Gate"]] from [[Doom]].
+
Like all maps in the megawad, the map features only one type of monster, the [[zombieman]]. It is a short level, set in a techbase of dark metal.  
  
Like all maps in the megawad, the map features only one type of monster, the [[zombieman]]. However, a player who expects an easy romp will quickly discover his error, as fights against large groups of zombiemen at close distances with no powerful weapons can prove quite hard. It is a short level, set in a techbase of dark metal.
+
== Walkthrough ==
 +
[[File:1Monster MAP01 map.png|thumb|360x300px|Map of Trooper Trauma]]
 +
{{Map spots}}
  
== Strategy ==
+
===Essentials===
 +
Head out of the first room and through the door to the right, then through any of two doors, and press the switch near the floor to lower the lifts. Get on the lifts and ride them up, then shoot the switch on the far wall. This opens a section of the room behind you. Press the switch in there, then drop down and head back to the second room, where a door has now opened. Climb on the stack of crates; two niches will open in the wall - enter the western one, then shoot the far away switch. This will open the door leading to the exit.
  
=== Walkthrough ===
+
===Secrets===
 +
There are no official secrets in this map.
  
Head out of the first room and through the door to the right, then through another door, and press the switch near the floor to lower the lifts. Get on the lifts and ride them up, then shoot the switch on the far wall. This opens a section of the room behind you. Press the switch in there, then drop down and head back to the second room, where a door has now opened. Climb on the stack of crates; two niches will open in the wall - enter the western one, then shoot the far away switch. This will open the door leading to the exit.
+
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
  
=== Secrets ===
+
== Speedrunning ==
 +
As this level does not contain official secrets, the [[NM 100S]] category is redundant.
  
There are no secrets in this map.
+
===Routes and tricks===
  
==Speedrunning==
+
===Current records===
 
+
The records for the map at the [[Doom Speed Demo Archive]] are:
===Records===
 
The records for the map at the [[Doomed Speed Demos Archive]] are:
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]|| || || || ||
+
|[[UV speed]]||0:53.17||{{dsda2user|id=laure|title=Laure|linkonly=1}}||2022-07-07||{{dsda2ftp|1monster/64976/1m01-053.zip|1m01-053.zip}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]||01:12||[[Zahid]]||2013-10-14||[http://doomedsda.us/lmps/951/1/1m01-112.zip 1m01-112.zip]||
+
|[[UV max]]||1:06.71||{{dsda2user|id=poncho|title=Poncho|linkonly=1}}||2020-04-07||{{dsda2ftp|1monster/48071/1m01-106.zip|1m01-106.zip}}||
|-
 
|[[NM100S]]|| || || || ||
 
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
Line 36: Line 41:
 
|[[UV -respawn]]|| || || || ||
 
|[[UV -respawn]]|| || || || ||
 
|-
 
|-
|[[UV Tyson]]||02:03||[[Aleksey Kamenev (4shockblast)]]||2013-07-06||[http://doomedsda.us/lmps/951/8/1m01t203.zip 1m01t203.zip]||
+
|[[UV Tyson]]||1:38.77||{{dsda2user|id=killerdog745|title=KillerDog745|linkonly=1}}||2016-06-04||{{dsda2ftp|1monster/3318/1m01t138.zip|1m01t138.zip}}||
 
|-
 
|-
 
|[[UV pacifist]]|| || || || ||
 
|[[UV pacifist]]|| || || || ||
 +
|-
 +
|[[NoMo]]||0:11.89||[[Aleksey Kamenev (4shockblast)]]||2013-12-02||{{dsda2ftp|1monster/3322/1m01o011.zip|1m01o011.zip}}||
 
|}
 
|}
  
===Misc. demos===
+
''The data was last verified in its entirety on July 31, 2022.''
 +
 
 +
===Miscellaneous demos===
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|UV [[No monsters mode|-nomonsters]]||00:11||[[Aleksey Kamenev (4shockblast)]]||2013-12-02||[http://doomedsda.us/lmps/951/10/1m01o011.zip 1m01o011.zip]||  
+
|[[NoMo]] [[TAS]]||0:09.66||[[Vasily Vasilyev (38_ViTa_38)]]||2016-06-09||{{dsda2ftp|1monster/3321/1m01xo966.zip|1m01xo966.zip}}||  
|-
 
 
|}
 
|}
  
''This information was last verified in its entirety on September 5, 2014.''
+
''This information was last verified in its entirety on January 13, 2022.''
  
==Statistics==
+
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing east. ('''thing 3''')
 +
# facing east. ('''thing 59''')
 +
# facing west. ('''thing 60''')
 +
# facing west. ('''thing 61''')
 +
 
 +
== Statistics ==
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{{mapdata|
|[[Thing|Things]]||164
+
  things=164|
 +
  vertexes=1721|
 +
  linedefs=1652|
 +
  sidedefs=2745|
 +
  sectors=185|
 +
  vertexbefore=1392}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||37||67||91
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|2
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Armor]]||0||1||1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|42
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|14
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|3
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Cooperative
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||37||67||91
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|2
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Armor||0||1||1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|42
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|14
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|3
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Deathmatch
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||37||67||91
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|2
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Armor||0||1||1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|42
 
|-
 
|-
|[[Vertices]]||1721
+
|style="text-align: left;"|Health bonus||colspan="3"|14
 
|-
 
|-
|[[Linedef|Linedefs]]||1652
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Sidedef|Sidedefs]]||2745
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 
|-
 
|-
|[[Sector|Sectors]]||185
+
|style="text-align: left;"|Teleport landing||colspan="3"|3
 
|}
 
|}
 +
{{col-end}}
 +
 +
== Inspiration and development ==
 +
The map was originally posted by Mike Wiesenauer in the forum thread "for fun" and not as an entry into the megawad.{{cite web|url=https://www.doomworld.com/vb/post/623832|author=Wiesenauer, Mike|publishdate=28 July 2006|title=A Megawad for 2006 (1monster) <nowiki>[Finished]</nowiki>|publication=Doomworld Forums|retrievedate=12 December 2015}} However, he changed his mind based on the map's good reception. The first version of the map did not contain a shotgun, as the author believed it made the map too easy.{{cite web|url=https://www.doomworld.com/vb/post/624011|author=Wiesenauer, Mike|publishdate=30 July 2006|title=A Megawad for 2006 (1monster) <nowiki>[Finished]</nowiki>|publication=Doomworld Forums|retrievedate=12 December 2015}} The name of the map was suggested by [[Robert Eckhardt (Ichor)]].{{cite web|url=https://www.doomworld.com/vb/post/674432|author=Eckhardt, Robert|publishdate=27 June 2007|title=A Megawad for 2006 (1monster) <nowiki>[Finished]</nowiki>|publication=Doomworld Forums|retrievedate=12 December 2015}}
 +
 +
== External links ==
 +
* {{dsda2|wad=1monster|title=1 Monster demos}}
 +
 +
== References ==
 +
<references/>
  
[[Category:Levels by name|Trooper Trauma (1 Monster)]]
 
 
[[Category:Mike Wiesenauer levels]]
 
[[Category:Mike Wiesenauer levels]]
 
[[Category:Mark Pedersen levels]]
 
[[Category:Mark Pedersen levels]]

Revision as of 08:27, 31 July 2022

1 Monster maps
First episode
Second episode

07 08 09 10 11

Third episode

12 13 14 15 16 17 18 19 20

Final episode & Secret

21 22 23 24 31

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Trooper Trauma is the first map of 1 Monster Megawad. It was designed by Mike Wiesenauer (deldelda) with later edits by Mark Pedersen (Macro11_1), and uses the music track "I Sawed the Demons" from Doom E2M1: Deimos Anomaly.

Like all maps in the megawad, the map features only one type of monster, the zombieman. It is a short level, set in a techbase of dark metal.

Walkthrough

Map of Trooper Trauma
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Head out of the first room and through the door to the right, then through any of two doors, and press the switch near the floor to lower the lifts. Get on the lifts and ride them up, then shoot the switch on the far wall. This opens a section of the room behind you. Press the switch in there, then drop down and head back to the second room, where a door has now opened. Climb on the stack of crates; two niches will open in the wall - enter the western one, then shoot the far away switch. This will open the door leading to the exit.

Secrets

There are no official secrets in this map.

Areas / screenshots

Speedrunning

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:53.17 Laure 2022-07-07 1m01-053.zip
NM speed
UV max 1:06.71 Poncho 2020-04-07 1m01-106.zip
UV -fast
UV -respawn
UV Tyson 1:38.77 KillerDog745 2016-06-04 1m01t138.zip
UV pacifist
NoMo 0:11.89 Aleksey Kamenev (4shockblast) 2013-12-02 1m01o011.zip

The data was last verified in its entirety on July 31, 2022.

Miscellaneous demos

Run Time Player Date File Notes
NoMo TAS 0:09.66 Vasily Vasilyev (38_ViTa_38) 2016-06-09 1m01xo966.zip

This information was last verified in its entirety on January 13, 2022.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 3)
  2. facing east. (thing 59)
  3. facing west. (thing 60)
  4. facing west. (thing 61)

Statistics

Map data

Things 164
Vertices 1721*
Linedefs 1652
Sidedefs 2745
Sectors 185
* The vertex count without the effect of node building is 1392.

Things

This level contains the following numbers of things per skill level:

Inspiration and development

The map was originally posted by Mike Wiesenauer in the forum thread "for fun" and not as an entry into the megawad.[1] However, he changed his mind based on the map's good reception. The first version of the map did not contain a shotgun, as the author believed it made the map too easy.[2] The name of the map was suggested by Robert Eckhardt (Ichor).[3]

External links

References

  1. Wiesenauer, Mike (28 July 2006). "A Megawad for 2006 (1monster) [Finished]." Doomworld Forums. Retrieved 12 December 2015.
  2. Wiesenauer, Mike (30 July 2006). "A Megawad for 2006 (1monster) [Finished]." Doomworld Forums. Retrieved 12 December 2015.
  3. Eckhardt, Robert (27 June 2007). "A Megawad for 2006 (1monster) [Finished]." Doomworld Forums. Retrieved 12 December 2015.