MAP01: Vigilance (MAYhem 2012)

MAYhem 2012 maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Vigilance is the first map of MAYhem 2012. It was designed by James Cresswell (Phobus).

Contents

WalkthroughEdit

Map of Vigilance
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. In the southeast room with the shotgun, open the computer screen in the northwest corner to find a computer area map. (sector 13)
  2. In the exit room, open the southeast corner to find a shotgun guy and a chaingun (or just a chaingunner on Ultra-Violence or higher). (sector 30)
  3. At the east end of the map are three small terminals on the east wall. Use the middle terminal, then head a bit north, then west to get a rocket launcher. (sector 140)
  4. Grabbing the shotgun at the southeast end of the map reveals an alcove down the steps to the north, with a shotgun guy (two on Ultra-Violence or higher) coming out. Inside this alcove is a berserk pack. (sector 145)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:19.37 Aleks Shahov (Plut) 2012-12-22 mh01p019.zip Cross-listed from Pacifist
NM speed
UV max 1:37.83 Veinen 2013-09-13 mh01-137.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:19.37 Aleks Shahov (Plut) 2012-12-22 mh01p019.zip

The data was last verified in its entirety on December 13, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains seven spawn points:

  1. facing south. (thing 26)
  2. facing south-west. (thing 27)
  3. facing south. (thing 28)
  4. facing south. (thing 29)
  5. facing north. (thing 31)
  6. facing east. (thing 32)
  7. facing south-west. (thing 34)

StatisticsEdit

Map dataEdit

Things 200
Vertices 1081*
Linedefs 1176
Sidedefs 1677
Sectors 163
* The vertex count without the effect of node building is 964.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit