Difference between revisions of "MAP01: Xsshsss Zsss (MAYhem 2016)"

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(More screenshots and walkthrough.)
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{{MAYhem 2016 01-11}}
 
{{MAYhem 2016 01-11}}
 
{{map|slot=MAP01}}
 
{{map|slot=MAP01}}
{{Level stub}}
+
'''MAP01: Xsshsss Zsss''' is the first map of [[MAYhem 2016]]. It was designed by [[Richard Frei (Tarnsman)]] and the music track "[[Freedoom: Phase 2 music|Syntax Error]]" by Lola Harvey (BlueWorrior). It uses the  "...having a monster count of the map number multiplied by 10" restriction of the project.
'''MAP01: Xsshsss Zsss''' is the first map of [[MAYhem 2016]]. It was designed by [[Richard Frei (Tarnsman)]] and uses an untitled [[Adding custom music|music]] track composed by Lewis Harvey (blueworrior). It uses the  "...having a monster count of the map number multiplied by 10" restriction of the project.
 
  
 
== Walkthrough ==
 
== Walkthrough ==
Line 9: Line 8:
  
 
===Essentials===
 
===Essentials===
From the start point, head left for the yellow key. Use the lift to go up, then go towards the yellow key switch area that was initially obscured by the [[Arch-vile]] platform. After pressing the yellow key switch, head back to the starting area and go left. You should see a [[Baron of hell]] guarding a [[teleporter]]. Use the [[Cyberdemon]] to kill him via [[Monster infighting]]. You will then [[telefrag]] the aforementioned Cyberdemon and a [[Revenant]], and finnally land near a [[Berserk pack]]. The Arch-vile platform and the areas surrounding it (including the start area) will lower, revealing the exit containing a [[Mancubus]], as well as 2 additional Revenants.  
+
From the start point, head left for the yellow key. Use the lift to go up, then go towards the yellow key switch area that was initially obscured by the [[arch-vile]] platform. After pressing the yellow key switch, head back to the starting area and go left. You should see a [[baron of Hell]] guarding a [[teleporter]]. Use the [[cyberdemon]] to kill him via [[monster infighting]]. You will then [[telefrag]] the aforementioned cyberdemon and a [[revenant]], and finally land near a [[berserk pack]]. The arch-vile platform and the areas surrounding it (including the start area) will lower, revealing the exit containing a [[mancubus]], as well as two additional revenants.  
  
 
===Other points of interest===
 
===Other points of interest===
You could go right at the beginning for additional supplies. It will be a [[Armor]] and a [[Medikit]] on [[Ultra-Violence]], a [[Megaarmor]] and a medikit on [[Hey, not too rough]] and a [[Megasphere]] on [[Hey, not too rough]] or lower, along with 2 [[Armor bonus]]s on any [[Skill level]] setting.  
+
You could go right at the beginning for additional supplies. It will be an [[armor]] and a [[medikit]] on [[Skill level|Ultra-Violence]], a [[megaarmor]] and a medikit on Hurt me plenty and a [[megasphere]] on Hey, not too rough or lower, along with two [[armor bonus]]es on any skill level setting.  
  
 
===Secrets===
 
===Secrets===
Line 27: Line 26:
 
MAYhem16-MAP01-Yellowkey.png|Yellow key area, with a [[Hell knight]]
 
MAYhem16-MAP01-Yellowkey.png|Yellow key area, with a [[Hell knight]]
 
MAYhem16-MAP01-Yellowkeyswitch.png|Yellow key switch
 
MAYhem16-MAP01-Yellowkeyswitch.png|Yellow key switch
MAYhem16-MAP01-Cyberdemon.png|A Cyberdemon in the map
+
MAYhem16-MAP01-Cyberdemon.png|A cyberdemon in the map
 
MAYhem16-MAP01-Exit.png|Exit area
 
MAYhem16-MAP01-Exit.png|Exit area
 
</gallery>
 
</gallery>
  
 
== Speedrunning ==
 
== Speedrunning ==
 +
As this level does not contain official secrets, the [[NM 100S]] category is redundant.
 
===Routes and tricks===
 
===Routes and tricks===
  
 
===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]|| || || || ||
+
|[[UV speed]]||0:15.94||{{dsda2user|id=gosu_noob|title=Gosu_Noob|linkonly=1}}||2022-10-16||{{dsda2ftp|mayhem16/67961/mh1601p015.zip|mh1601p015.zip}}||Cross-listed from Pacifist
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || || ||
+
|[[UV max]]||1:12.06||[[Bdubzzz]]||2022-02-19||{{dsda2ftp|mayhem16/60389/mh1601-112.zip|mh1601-112.zip}}||
|-
 
|[[NM100S]]|| || || || ||
 
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
Line 54: Line 52:
 
|[[UV Tyson]]|| || || || ||
 
|[[UV Tyson]]|| || || || ||
 
|-
 
|-
|[[UV pacifist]]|| || || || ||
+
|[[UV pacifist]]||0:15.94||{{dsda2user|id=gosu_noob|title=Gosu_Noob|linkonly=1}}||2022-10-16||{{dsda2ftp|mayhem16/67961/mh1601p015.zip|mh1601p015.zip}}||
|}
+
|-
 
+
|[[NoMo]]||0:16.91||[[Teedre]]||2022-02-20||{{dsda2ftp|mayhem16/60445/mh16o011691.zip|mh16o011691.zip}}||
===Miscellaneous demos===
 
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
 
|-
 
|-
| || || || || ||
+
|[[Stroller]]||0:29.40||[[Teedre]]||2022-02-20||{{dsda2ftp|mayhem16/60447/mh16str0129.zip|mh16str0129.zip}}||
 
|}
 
|}
  
== Deathmatch ==
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''The data was last verified in its entirety on October 24, 2022.''
  
 
== Statistics ==
 
== Statistics ==
Line 185: Line 180:
  
 
== External links ==
 
== External links ==
* {{dsda|id=3095|title=MAYhem 2016 demos}}
+
* {{dsda2|wad=mayhem16|title=MAYhem 2016 demos}}
  
 
[[Category:Richard Frei levels]]
 
[[Category:Richard Frei levels]]
 +
[[Category:Levels with extra equipment in co-op]]

Latest revision as of 17:17, 1 January 2024

MAYhem 2016 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20 31

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Xsshsss Zsss is the first map of MAYhem 2016. It was designed by Richard Frei (Tarnsman) and the music track "Syntax Error" by Lola Harvey (BlueWorrior). It uses the "...having a monster count of the map number multiplied by 10" restriction of the project.

Walkthrough[edit]

Map of Xsshsss Zsss
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

From the start point, head left for the yellow key. Use the lift to go up, then go towards the yellow key switch area that was initially obscured by the arch-vile platform. After pressing the yellow key switch, head back to the starting area and go left. You should see a baron of Hell guarding a teleporter. Use the cyberdemon to kill him via monster infighting. You will then telefrag the aforementioned cyberdemon and a revenant, and finally land near a berserk pack. The arch-vile platform and the areas surrounding it (including the start area) will lower, revealing the exit containing a mancubus, as well as two additional revenants.

Other points of interest[edit]

You could go right at the beginning for additional supplies. It will be an armor and a medikit on Ultra-Violence, a megaarmor and a medikit on Hurt me plenty and a megasphere on Hey, not too rough or lower, along with two armor bonuses on any skill level setting.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:15.94 Gosu_Noob 2022-10-16 mh1601p015.zip Cross-listed from Pacifist
NM speed
UV max 1:12.06 Bdubzzz 2022-02-19 mh1601-112.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:15.94 Gosu_Noob 2022-10-16 mh1601p015.zip
NoMo 0:16.91 Teedre 2022-02-20 mh16o011691.zip
Stroller 0:29.40 Teedre 2022-02-20 mh16str0129.zip

The data was last verified in its entirety on October 24, 2022.

Statistics[edit]

Map data[edit]

Things 34
Vertices 835*
Linedefs 964
Sidedefs 1405
Sectors 115
* The vertex count without the effect of node building is 835.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]