Difference between revisions of "MAP01 (99 Ways to Die)"

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{{99 Ways to Die}}
 
{{99 Ways to Die}}
 
{{map|slot=MAP01|nocat=noname}}
 
{{map|slot=MAP01|nocat=noname}}
{{Level stub}}
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'''MAP01''' is the first map of [[99 Ways to Die]]. It was designed by [[Warren Marshall]].  
'''MAP01''' is the first map of [[99 Ways to Die]]. It was designed by [[Warren Marshall]].
 
  
 
== Walkthrough ==
 
== Walkthrough ==
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===Essentials===
 
===Essentials===
 +
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Enter the building and head straight north past the crossroads, until you're forced to turn right. Climb the stairs and go up the lift. On the upper level, take the passage to your right and follow it all the way to the exit switch.
  
 
===Other points of interest===
 
===Other points of interest===
 +
 +
Since the exit is directly accessible from the start, most areas in the level are optional:
 +
* A room with several pools of water located at the northern end of the map. It is accessed by a northern passage from the room with the lift. A megaarmor can be found there.
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* After riding the lift to the upper level, you can find a yellow key directly to the east. It opens a door in the corridor west of the crossroads. Beyond the door is a handful of monsters, but also a rocket launcher with a box of rockets, a supercharge, and a megaarmor.
  
 
===Secrets===
 
===Secrets===
# ('''sector 117''')
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# In the room with several pools of water at the north of the map, a candle near the western wall marks the location of a hidden door ('''sector 117'''). It leads to a room with some armor bonuses, shotgun shells, and a medikit.
# ('''sector 145''')
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# The sector immediately in front of the starting point ('''sector 145''') is marked as secret. Impossible to miss.
  
 
===Bugs===
 
===Bugs===
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== Areas / screenshots ==
 
== Areas / screenshots ==
 
<gallery mode=nolines widths=160px>
 
<gallery mode=nolines widths=160px>
|
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99ways-map01-start.png|Starting location
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99ways-map01-lights.png|Lighting effects near the yellow key door
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99ways-map01-liftroom.png|The room with the lift to the exit
 
</gallery>
 
</gallery>
  
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|}
 
|}
  
''This information was last verified in its entirety on November 11, 2018.''
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''This information was last verified in its entirety on July 21, 2019.''
  
 
== Statistics ==
 
== Statistics ==
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[[Category:Warren Marshall levels]]
 
[[Category:Warren Marshall levels]]
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[[Category:Levels with optional keys]]

Revision as of 17:57, 20 July 2019

99 Ways to Die maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01 is the first map of 99 Ways to Die. It was designed by Warren Marshall.

Walkthrough

Map of MAP01
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Enter the building and head straight north past the crossroads, until you're forced to turn right. Climb the stairs and go up the lift. On the upper level, take the passage to your right and follow it all the way to the exit switch.

Other points of interest

Since the exit is directly accessible from the start, most areas in the level are optional:

  • A room with several pools of water located at the northern end of the map. It is accessed by a northern passage from the room with the lift. A megaarmor can be found there.
  • After riding the lift to the upper level, you can find a yellow key directly to the east. It opens a door in the corridor west of the crossroads. Beyond the door is a handful of monsters, but also a rocket launcher with a box of rockets, a supercharge, and a megaarmor.

Secrets

  1. In the room with several pools of water at the north of the map, a candle near the western wall marks the location of a hidden door (sector 117). It leads to a room with some armor bonuses, shotgun shells, and a medikit.
  2. The sector immediately in front of the starting point (sector 145) is marked as secret. Impossible to miss.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed 0:16 Jacek Dobrzyniecki (JudgeDeadd) 2018-04-15 99ways1-212.zip
NM speed
UV max 2:12 Jacek Dobrzyniecki (JudgeDeadd) 2018-04-15 99ways1-016.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:17 Jacek Dobrzyniecki (JudgeDeadd) 2018-04-15 99ways1p017.zip

Miscellaneous demos

Style Time Player Date File Notes
.zip

This information was last verified in its entirety on July 21, 2019.

Statistics

Map data

Things 152
Vertices 1359*
Linedefs 1615
Sidedefs 2281
Sectors 162
* The vertex count without the effect of node building is 1237.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links