MAP01 (DemoniZed)

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DemoniZed maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01 is the first map of DemoniZed. It was designed by NokturnuS and uses the music track "Dark Halls" by Bobby Prince from Doom.

Walkthrough

Map of MAP01
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the main courtyard, make your way to the east end and open the rock wall between the two wooden bars to find partial invisibility, boxes of rockets, a box of shotgun shells, and a medikit. (sector 75)
  2. In the red key chamber, use the green torch in the southeast corner, then run to the southwest corner and drop into a passage with armor bonuses (not on Hey, Not Too Rough or lower). (sector 547)
  3. At the marble building in the main area, get to the east side and enter the area with armor bonuses. Get out of the marble building to the northeast and if the bridge to Secret #4 is up, you need to head around to the other side of the east bridge and take the steps, then drop off to the west. Otherwise, just head northeast and take the lift up. This area has armor bonuses, a box of ammo, and a plasma gun. (sector 248)
  4. At the marble building in the main area, get to the east side and enter the area with armor bonuses. There is a switch here, which raises a bridge connecting to the east bridge. Get back to that bridge and take the new connecting bridge west, then north to a megasphere. (sector 327)
  5. Head north from the yellow key up some steps. Just before the outside area, open the west wall to find a shotgun, shotgun shells, health bonuses, and armor bonuses. (sector 670)
  6. In Secret #5, open the south wall to find a teleporter. This takes you to energy cells and a switch which gives you a megaarmor when you attempt to get the yellow key later on. Look out for the enemies when you attempt to leave. (sector 698)
  7. In Secret #5, open the south wall for a teleporter, but do not take it. Look to the north and use the skull switch. Head back to the southeast part of the courtyard to find an open path towards the starting building with two backpacks and a computer area map. (sector 70)
  8. After opening up the outer walkways in the northernmost area, take the left path, looking for a section of the north wall that is misaligned. Use it to find two radiation suits and two energy cells. (sector 819)
  9. After opening up the outer walkways in the northernmost area, take the left path and enter the blood to the west. The blood is deeper near the south wall, which leads to a secret passage. Take it and take the teleporter at the end, then follow the long path of armor bonuses and a box of rockets to get a BFG9000. (sector 838)
  10. When you teleport to the hallway that leads to the southern end of the map, head south, but pay attention to the east wall as you go. You will soon see three large windows on that wall. Go through the middle window to find shotgun shells and partial invisibility. (sector 861)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:08:31.23 Chris Ratcliff (Ryback) 2001-04-28 dz1-6831.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 1, 2021.

Deathmatch

Player spawns

This level contains only one spawn point, making it unplayable in deathmatch mode:

  1. facing north. (thing 1669)

Statistics

Map data

Things 1710
Vertices 14013*
Linedefs 14225
Sidedefs 21455
Sectors 934
* The vertex count without the effect of node building is 12020.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links