MAP01 (Suspended in Dusk)

Suspended in Dusk maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

This is the first map of Suspended in Dusk. It was designed by Esa Repo (Espi) and uses the music track "They're Going to Get You".

Contents

WalkthroughEdit

Map of MAP01
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

You will have to traverse the cavern at the beginning. Head through it, until you reach the building, where you can go around it to enter. Take the lift up, then go through the hole in the wall, through the next cavern. You will find the main entrance here, but you cannot open it. What you have to do is make some noise here, and zombiemen will open the side door for you. Enter this side door and head south, finding the door here. Enter the cargo room here and head across to the other side to the east. Through the open wall here, head across, but be careful of an arch-vile. Go all the way east through this hall, to a lift which you should ride up. Up here, head east to a four-way intersection. Take the northern route and follow the path all the way. When you go up a lift, head north up a set of stairs to a small room with two shotgun guys. There is a switch here to open the door you just passed. Flip it and head outside. Search for the door in the southwest corner, and use the lift behind this door to get the yellow keycard. When you grab it, head back outside, and the other door here should be open revealing demons. Through this corridor, take the lift and open the yellow door to return to the big cargo room.

Now return to the four-way intersection; once there, go east. You will be back outside, so find the switch and go up the lift to the next yellow door. Immediately behind this is the blue keycard. Grabbing it triggers a trap though. Return to the intersection again and go south this time through the blue door. Follow this path up several sets of stairs till a simple gray room with imps. Go right through the small passage all the way until you obtain the red keycard, then return to the same room. Now head south, following this path until you find the exit door. The exit door requires the red key, so make sure you have that before attempting to open the door.

Other points of interestEdit

SecretsEdit

  1. East from the first yellow door you will encounter (the one near the main entrance to the facility), you will find a part of the eastern wall (the one near two boxes) that goes slightly deeper than the rest of it. Press that part of the wall to open up an area with an armor inside of it. (sector 718)
  2. Go to the blue door located near the exit (central part of the map). East of that door, you will find a computer. Press it to open up a passage between the previously mentioned door and the computer. (sector 114) It will lead you to the big outdoor area with the chaingun in it.
  3. Northwest from another blue door, after you kill some pinkies, if you take a look to the west, you will notice a small room with a shotgunner and the computer area map. (sector 267) To get there, straferun from a nearby elevator when it starts going up.
  4. East from Secret #3, near the yellow door that has blue key behind it, you can jump from an elevator on a platform west from it. On that platform, you will find, the berserk pack. (sector 409)
  5. West from the red key, press on a part of the southern wall to reveal a room with some ammo inside of it. (sector 911) Watch the spectre though.

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 5:29.20 Serge Marudov (Never_Again) 2010-07-19 sid1n529.zip
UV max 5:30.29 Memfis 2011-08-01 sid1-530.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 5, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains eight spawn points:

  1. facing south-west. (thing 237)
  2. facing south. (thing 239)
  3. facing west. (thing 240)
  4. facing east. (thing 241)
  5. facing west. (thing 242)
  6. facing west. (thing 243)
  7. facing south. (thing 244)
  8. facing west. (thing 245)

StatisticsEdit

Map dataEdit

Things 265
Vertices 5579*
Linedefs 5863
Sidedefs 9213
Sectors 976
* The vertex count without the effect of node building is 4505.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit