Difference between revisions of "MAP01 (The Final Gathering)"
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{{The Final Gathering}} | {{The Final Gathering}} | ||
'''MAP01''' is the first map of [[The Final Gathering]]. It was designed by [[Daniel Norman (Stormin)]] and uses the [[ music|music]] track " ". The [[par time]] is . | '''MAP01''' is the first map of [[The Final Gathering]]. It was designed by [[Daniel Norman (Stormin)]] and uses the [[ music|music]] track " ". The [[par time]] is . | ||
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===Secrets=== | ===Secrets=== | ||
− | # In the small room, open a wall and find a hidden [[shotgun]]. | + | # In the small room, open a wall and find a hidden [[shotgun]]. ('''sector 86''') |
===Bugs=== | ===Bugs=== | ||
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== Areas / screenshots == | == Areas / screenshots == | ||
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<gallery> | <gallery> | ||
TheFinalGathering-map01-start.png|The start | TheFinalGathering-map01-start.png|The start | ||
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===Current records=== | ===Current records=== | ||
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===Miscellaneous demos=== | ===Miscellaneous demos=== | ||
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== See also == | == See also == | ||
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== Sources == | == Sources == | ||
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== External links == | == External links == | ||
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− | + | [[Category:Daniel Norman levels]] | |
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Revision as of 08:23, 6 December 2016
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
The Final Gathering maps |
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MAP01 is the first map of The Final Gathering. It was designed by Daniel Norman (Stormin) and uses the music track " ". The par time is .
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- In the small room, open a wall and find a hidden shotgun. (sector 86)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 526 |
Vertices | 321* |
Linedefs | 323 |
Sidedefs | 550 |
Sectors | 88 |
Things
This level contains the following numbers of things per skill level:
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