Difference between revisions of "MAP01 (Xmas Doom)"
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{{map|slot=MAP01|nocat=noname}} | {{map|slot=MAP01|nocat=noname}} | ||
{{Level stub}} | {{Level stub}} | ||
− | '''MAP01''' is the first map of [[Xmas Doom]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ". | + | '''MAP01''' is the first map of [[Xmas Doom]]. It was designed by [[Simply Silly Software]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]". |
== Walkthrough == | == Walkthrough == | ||
− | [[File: |thumb| | + | [[File:Xmas Doom MAP01 map.png|thumb|330x300px|Map of MAP01]] |
{{Map spots}} | {{Map spots}} | ||
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===Secrets=== | ===Secrets=== | ||
− | # ('''sector | + | # At the start, go through the [[door]], up the [[lift]], through another door, then take the first door on your right to reach a room with two [[demon]]s and a [[light amplification visor]]. On the back wall is a secret door leading to a passage. ('''sector 111''') |
− | # ('''sector | + | # #1 leads to a shorter passage containing a [[zombieman]]. The south end of this passage leads back to normal territory (the secret can also be accessed from here), and the west end leads to a ledge overlooking the main northern area (the secret can also be accessed from this side). ('''sector 89''') |
− | # ('''sector | + | # There is an empty passage linking the ledges north-west and north-east of the main northern area (both of which can be accessed by lifts). This passage can be accessed from either side. ('''sector 115''') |
− | # ('''sector | + | # The ledge with the [[mancubus]] has a secret door on its west side leading to a passage down to near the bottom of the stairs leading to the exit. This passage, which can be accessed from either side, counts as two secrets. ('''sector 104''') |
− | # ('''sector | + | # See #4. ('''sector 105''') |
===Bugs=== | ===Bugs=== | ||
Line 33: | Line 33: | ||
===Current records=== | ===Current records=== | ||
− | The records for the map at the [[ | + | The records for the map at the [[Doom Speed Demo Archive]] are: |
{| {{prettytable}} | {| {{prettytable}} | ||
− | ! | + | ! Run !! Time !! Player !! Date !! File !! Notes |
|- | |- | ||
− | |[[UV speed]]|| || || || || | + | |[[UV speed]]||0:28.31||[[Graham Burgess (Grazza)]]||2018-05-10||{{dsda2ftp|xmasdoom/26555/xdm1p028.zip|xdm1p028.zip}}||Cross-listed from Pacifist |
|- | |- | ||
|[[NM speed]]|| || || || || | |[[NM speed]]|| || || || || | ||
Line 44: | Line 44: | ||
|[[UV max]]|| || || || || | |[[UV max]]|| || || || || | ||
|- | |- | ||
− | |[[ | + | |[[NM 100S]]|| || || || || |
|- | |- | ||
|[[UV -fast]]|| || || || || | |[[UV -fast]]|| || || || || | ||
Line 52: | Line 52: | ||
|[[UV Tyson]]|| || || || || | |[[UV Tyson]]|| || || || || | ||
|- | |- | ||
− | |[[UV pacifist]]|| || || || || | + | |[[UV pacifist]]||0:28.31||[[Graham Burgess (Grazza)]]||2018-05-10||{{dsda2ftp|xmasdoom/26555/xdm1p028.zip|xdm1p028.zip}}|| |
|} | |} | ||
− | + | ''The data was last verified in its entirety on December 1, 2021.'' | |
− | |||
− | |||
− | |||
− | |||
− | |||
== Deathmatch == | == Deathmatch == | ||
+ | |||
+ | ===Player spawns=== | ||
+ | This level contains five spawn points: | ||
+ | # facing north. ('''thing 4''') | ||
+ | # facing north. ('''thing 5''') | ||
+ | # facing north. ('''thing 6''') | ||
+ | # facing north. ('''thing 7''') | ||
+ | # facing north. ('''thing 8''') | ||
== Statistics == | == Statistics == | ||
Line 223: | Line 226: | ||
== External links == | == External links == | ||
− | * | + | * {{dsda2|wad=xmasdoom|title=Xmas Doom demos}} |
− | [[Category: | + | [[Category:Simply Silly Software levels]] |
Revision as of 07:14, 11 January 2022
Xmas Doom maps |
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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP01 is the first map of Xmas Doom. It was designed by Simply Silly Software and uses the music track "".
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- At the start, go through the door, up the lift, through another door, then take the first door on your right to reach a room with two demons and a light amplification visor. On the back wall is a secret door leading to a passage. (sector 111)
- #1 leads to a shorter passage containing a zombieman. The south end of this passage leads back to normal territory (the secret can also be accessed from here), and the west end leads to a ledge overlooking the main northern area (the secret can also be accessed from this side). (sector 89)
- There is an empty passage linking the ledges north-west and north-east of the main northern area (both of which can be accessed by lifts). This passage can be accessed from either side. (sector 115)
- The ledge with the mancubus has a secret door on its west side leading to a passage down to near the bottom of the stairs leading to the exit. This passage, which can be accessed from either side, counts as two secrets. (sector 104)
- See #4. (sector 105)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:28.31 | Graham Burgess (Grazza) | 2018-05-10 | xdm1p028.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:28.31 | Graham Burgess (Grazza) | 2018-05-10 | xdm1p028.zip |
The data was last verified in its entirety on December 1, 2021.
Deathmatch
Player spawns
This level contains five spawn points:
- facing north. (thing 4)
- facing north. (thing 5)
- facing north. (thing 6)
- facing north. (thing 7)
- facing north. (thing 8)
Statistics
Map data
Things | 92 |
Vertices | 447* |
Linedefs | 510 |
Sidedefs | 714 |
Sectors | 119 |
Things
This level contains the following numbers of things per skill level:
|
|