MAP01 (Xmas Doom)

Xmas Doom maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP01 is the first map of Xmas Doom. It was designed by Simply Silly Software and uses the music track "".



Map of MAP01
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interestEdit


  1. At the start, go through the door, up the lift, through another door, then take the first door on your right to reach a room with two demons and a light amplification visor. On the back wall is a secret door leading to a passage. (sector 111)
  2. #1 leads to a shorter passage containing a zombieman. The south end of this passage leads back to normal territory (the secret can also be accessed from here), and the west end leads to a ledge overlooking the main northern area (the secret can also be accessed from this side). (sector 89)
  3. There is an empty passage linking the ledges north-west and north-east of the main northern area (both of which can be accessed by lifts). This passage can be accessed from either side. (sector 115)
  4. The ledge with the mancubus has a secret door on its west side leading to a passage down to near the bottom of the stairs leading to the exit. This passage, which can be accessed from either side, counts as two secrets. (sector 104)
  5. See #4. (sector 105)


Demo filesEdit

Areas / screenshotsEdit


Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:28.31 Graham Burgess (Grazza) 2018-05-10 Cross-listed from Pacifist
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:28.31 Graham Burgess (Grazza) 2018-05-10

The data was last verified in its entirety on December 1, 2021.


Player spawnsEdit

This level contains five spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing north. (thing 7)
  5. facing north. (thing 8)


Map dataEdit

Things 92
Vertices 447*
Linedefs 510
Sidedefs 714
Sectors 119
* The vertex count without the effect of node building is 399.


This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit


See alsoEdit


External linksEdit